* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
190 lines
5.3 KiB
C#
190 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disposal.Tube.Components;
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using Content.Server.Interfaces;
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using Content.Server.Items;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Disposal.Unit.Components
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{
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// TODO: Add gas
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[RegisterComponent]
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public class DisposalHolderComponent : Component, IGasMixtureHolder
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{
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public override string Name => "DisposalHolder";
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private Container _contents = null!;
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/// <summary>
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/// The total amount of time that it will take for this entity to
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/// be pushed to the next tube
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/// </summary>
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[ViewVariables]
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private float StartingTime { get; set; }
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/// <summary>
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/// Time left until the entity is pushed to the next tube
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/// </summary>
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[ViewVariables]
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private float TimeLeft { get; set; }
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[ViewVariables]
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public IDisposalTubeComponent? PreviousTube { get; set; }
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[ViewVariables]
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public IDisposalTubeComponent? CurrentTube { get; private set; }
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[ViewVariables]
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public IDisposalTubeComponent? NextTube { get; set; }
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/// <summary>
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/// A list of tags attached to the content, used for sorting
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/// </summary>
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[ViewVariables]
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public HashSet<string> Tags { get; set; } = new();
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[ViewVariables]
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[DataField("air")]
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public GasMixture Air { get; set; } = new GasMixture(Atmospherics.CellVolume);
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protected override void Initialize()
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{
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base.Initialize();
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_contents = ContainerHelpers.EnsureContainer<Container>(Owner, nameof(DisposalHolderComponent));
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}
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protected override void OnRemove()
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{
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base.OnRemove();
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ExitDisposals();
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}
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private bool CanInsert(IEntity entity)
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{
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if (!_contents.CanInsert(entity))
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{
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return false;
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}
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return entity.HasComponent<ItemComponent>() ||
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entity.HasComponent<SharedBodyComponent>();
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}
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public bool TryInsert(IEntity entity)
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{
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if (!CanInsert(entity) || !_contents.Insert(entity))
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{
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return false;
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}
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if (entity.TryGetComponent(out IPhysBody? physics))
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{
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physics.CanCollide = false;
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}
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return true;
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}
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public void EnterTube(IDisposalTubeComponent tube)
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{
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if (CurrentTube != null)
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{
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PreviousTube = CurrentTube;
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}
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Owner.Transform.Coordinates = tube.Owner.Transform.Coordinates;
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CurrentTube = tube;
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NextTube = tube.NextTube(this);
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StartingTime = 0.1f;
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TimeLeft = 0.1f;
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}
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public void ExitDisposals()
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{
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if (Deleted)
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return;
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PreviousTube = null;
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CurrentTube = null;
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NextTube = null;
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StartingTime = 0;
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TimeLeft = 0;
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foreach (var entity in _contents.ContainedEntities.ToArray())
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{
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if (entity.TryGetComponent(out IPhysBody? physics))
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{
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physics.CanCollide = true;
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}
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_contents.ForceRemove(entity);
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if (entity.Transform.Parent == Owner.Transform)
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{
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entity.Transform.AttachParentToContainerOrGrid();
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}
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}
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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if (atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true) is {} environment)
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{
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atmosphereSystem.Merge(environment, Air);
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Air.Clear();
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}
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Owner.Delete();
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}
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public void Update(float frameTime)
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{
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while (frameTime > 0)
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{
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var time = frameTime;
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if (time > TimeLeft)
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{
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time = TimeLeft;
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}
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TimeLeft -= time;
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frameTime -= time;
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if (CurrentTube == null)
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{
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ExitDisposals();
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break;
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}
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if (TimeLeft > 0)
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{
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var progress = 1 - TimeLeft / StartingTime;
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var origin = CurrentTube.Owner.Transform.WorldPosition;
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var destination = CurrentTube.NextDirection(this).ToVec();
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var newPosition = destination * progress;
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Owner.Transform.WorldPosition = origin + newPosition;
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continue;
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}
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if (NextTube == null || !CurrentTube.TransferTo(this, NextTube))
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{
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CurrentTube.Remove(this);
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break;
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}
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}
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}
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}
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}
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