Files
tbd-station-14/Content.Server/Disposal/Unit/Components/DisposalHolderComponent.cs
Vera Aguilera Puerto c8ba345cdc ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00

190 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Disposal.Tube.Components;
using Content.Server.Interfaces;
using Content.Server.Items;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Disposal.Unit.Components
{
// TODO: Add gas
[RegisterComponent]
public class DisposalHolderComponent : Component, IGasMixtureHolder
{
public override string Name => "DisposalHolder";
private Container _contents = null!;
/// <summary>
/// The total amount of time that it will take for this entity to
/// be pushed to the next tube
/// </summary>
[ViewVariables]
private float StartingTime { get; set; }
/// <summary>
/// Time left until the entity is pushed to the next tube
/// </summary>
[ViewVariables]
private float TimeLeft { get; set; }
[ViewVariables]
public IDisposalTubeComponent? PreviousTube { get; set; }
[ViewVariables]
public IDisposalTubeComponent? CurrentTube { get; private set; }
[ViewVariables]
public IDisposalTubeComponent? NextTube { get; set; }
/// <summary>
/// A list of tags attached to the content, used for sorting
/// </summary>
[ViewVariables]
public HashSet<string> Tags { get; set; } = new();
[ViewVariables]
[DataField("air")]
public GasMixture Air { get; set; } = new GasMixture(Atmospherics.CellVolume);
protected override void Initialize()
{
base.Initialize();
_contents = ContainerHelpers.EnsureContainer<Container>(Owner, nameof(DisposalHolderComponent));
}
protected override void OnRemove()
{
base.OnRemove();
ExitDisposals();
}
private bool CanInsert(IEntity entity)
{
if (!_contents.CanInsert(entity))
{
return false;
}
return entity.HasComponent<ItemComponent>() ||
entity.HasComponent<SharedBodyComponent>();
}
public bool TryInsert(IEntity entity)
{
if (!CanInsert(entity) || !_contents.Insert(entity))
{
return false;
}
if (entity.TryGetComponent(out IPhysBody? physics))
{
physics.CanCollide = false;
}
return true;
}
public void EnterTube(IDisposalTubeComponent tube)
{
if (CurrentTube != null)
{
PreviousTube = CurrentTube;
}
Owner.Transform.Coordinates = tube.Owner.Transform.Coordinates;
CurrentTube = tube;
NextTube = tube.NextTube(this);
StartingTime = 0.1f;
TimeLeft = 0.1f;
}
public void ExitDisposals()
{
if (Deleted)
return;
PreviousTube = null;
CurrentTube = null;
NextTube = null;
StartingTime = 0;
TimeLeft = 0;
foreach (var entity in _contents.ContainedEntities.ToArray())
{
if (entity.TryGetComponent(out IPhysBody? physics))
{
physics.CanCollide = true;
}
_contents.ForceRemove(entity);
if (entity.Transform.Parent == Owner.Transform)
{
entity.Transform.AttachParentToContainerOrGrid();
}
}
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
if (atmosphereSystem.GetTileMixture(Owner.Transform.Coordinates, true) is {} environment)
{
atmosphereSystem.Merge(environment, Air);
Air.Clear();
}
Owner.Delete();
}
public void Update(float frameTime)
{
while (frameTime > 0)
{
var time = frameTime;
if (time > TimeLeft)
{
time = TimeLeft;
}
TimeLeft -= time;
frameTime -= time;
if (CurrentTube == null)
{
ExitDisposals();
break;
}
if (TimeLeft > 0)
{
var progress = 1 - TimeLeft / StartingTime;
var origin = CurrentTube.Owner.Transform.WorldPosition;
var destination = CurrentTube.NextDirection(this).ToVec();
var newPosition = destination * progress;
Owner.Transform.WorldPosition = origin + newPosition;
continue;
}
if (NextTube == null || !CurrentTube.TransferTo(this, NextTube))
{
CurrentTube.Remove(this);
break;
}
}
}
}
}