* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using Content.Server.Administration;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Commands.Atmos
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{
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[AdminCommand(AdminFlags.Debug)]
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public class RemoveGasCommand : IConsoleCommand
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{
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public string Command => "removegas";
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public string Description => "Removes an amount of gases.";
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public string Help => "removegas <X> <Y> <GridId> <amount> <ratio>\nIf <ratio> is true, amount will be treated as the ratio of gas to be removed.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 5) return;
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if(!int.TryParse(args[0], out var x)
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|| !int.TryParse(args[1], out var y)
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|| !int.TryParse(args[2], out var id)
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|| !float.TryParse(args[3], out var amount)
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|| !bool.TryParse(args[4], out var ratio)) return;
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var gridId = new GridId(id);
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var indices = new Vector2i(x, y);
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var tile = atmosphereSystem.GetTileMixture(gridId, indices, true);
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if (tile == null)
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{
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shell.WriteLine("Invalid coordinates or tile.");
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return;
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}
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if (ratio)
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tile.RemoveRatio(amount);
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else
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tile.Remove(amount);
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}
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}
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}
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