Files
tbd-station-14/Content.Server/Commands/Atmos/FixGridAtmos.cs
Vera Aguilera Puerto c8ba345cdc ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00

62 lines
2.2 KiB
C#

using Content.Server.Administration;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Commands.Atmos
{
[AdminCommand(AdminFlags.Debug)]
public class FixGridAtmos : IConsoleCommand
{
public string Command => "fixgridatmos";
public string Description => "Makes every tile on a grid have a roundstart gas mix.";
public string Help => $"{Command} <grid Ids>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length == 0)
{
shell.WriteError("Not enough arguments.");
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
var mixture = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C };
mixture.AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
mixture.AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);
foreach (var gid in args)
{
// I like offering detailed error messages, that's why I don't use one of the extension methods.
if (!int.TryParse(gid, out var i) || i <= 0)
{
shell.WriteError($"Invalid grid ID \"{gid}\".");
continue;
}
var gridId = new GridId(i);
if (!mapManager.TryGetGrid(gridId, out _))
{
shell.WriteError($"Grid \"{i}\" doesn't exist.");
continue;
}
foreach (var tile in atmosphereSystem.GetAllTileMixtures(gridId, true))
{
tile.Clear();
atmosphereSystem.Merge(tile, mixture);
tile.Temperature = mixture.Temperature;
}
}
}
}
}