Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentPumpSystem.cs
Vera Aguilera Puerto c8ba345cdc ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem. (#4285)
* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem

* Adds API for adding/removing active tiles.

* Adds API for FixVacuum.

* Adds API for UpdateAdjacent.

* Adds API for IsTileAirBlocked.

* Re-organize hotspot code

* Adds API for IsTileSpace.

* RemoveGasCommand uses AtmosphereSystem

* AddGasCommand uses AtmosphereSystem.

* SetTemperatureCommand uses AtmosphereSystem.

* Adds API for IsSimulatedGrid.

* GasLeak uses AtmosphereSystem.

* Makes Spark method in GasLeak ALSO use AtmosphereSystem.

* GasPassiveVentSystem uses AtmosphereSystem.

* GasMinerSystem uses AtmosphereSystem.

* GasOutletInjectorSystem uses AtmosphereSystem.

* GasVentPumpSystem uses AtmosphereSystem.

* GasDualPortVentPumpSystem uses AtmosphereSystem.

* GasVolumePumpSystem uses AtmosphereSystem.

* GasAnalyzerComponent uses AtmosphereSystem.

* Add API for GetAdjacentTileMixtures.

* GasVentScrubberSystem uses AtmosphereSystem.

* AirtightComponent uses AtmosphereSystem.

* GasLeaks's TryFindRandomTile uses AtmosphereSystem.

* Adds API for GetAdjacentTiles.

* FirelockComponent's IsHoldingFire uses AtmosphereSystem.

* Adds API for GetAllTileMixtures.

* DeleteGasCommand uses AtmosphereSystem.

* FixGridAtmos uses AtmosphereSystem.

* FillGasCommand uses AtmosphereSystem.

* SetAtmosTemperatureCommand uses AtmosphereSystem.
2021-07-19 12:07:37 +02:00

103 lines
4.1 KiB
C#

using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public class GasVentPumpSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceUpdateEvent>(OnGasVentPumpUpdated);
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceDisabledEvent>(OnGasVentPumpLeaveAtmosphere);
}
private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, AtmosDeviceUpdateEvent args)
{
var appearance = vent.Owner.GetComponentOrNull<AppearanceComponent>();
if (vent.Welded)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Welded);
return;
}
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Off);
if (!vent.Enabled)
return;
if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return;
if (!nodeContainer.TryGetNode(vent.InletName, out PipeNode? pipe))
return;
var atmosphereSystem = Get<AtmosphereSystem>();
var environment = atmosphereSystem.GetTileMixture(vent.Owner.Transform.Coordinates, true);
// We're in an air-blocked tile... Do nothing.
if (environment == null)
return;
if (vent.PumpDirection == VentPumpDirection.Releasing)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.Out);
var pressureDelta = 10000f;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, pipe.Air.Pressure - vent.InternalPressureBound);
if (pressureDelta > 0 && pipe.Air.Temperature > 0)
{
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
}
}
else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0)
{
appearance?.SetData(VentPumpVisuals.State, VentPumpState.In);
var ourMultiplier = pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
var molesDelta = 10000f * ourMultiplier;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
molesDelta = MathF.Min(molesDelta,
(environment.Pressure - vent.ExternalPressureBound) * environment.Volume /
(environment.Temperature * Atmospherics.R));
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
molesDelta = MathF.Min(molesDelta, (vent.InternalPressureBound - pipe.Air.Pressure) * ourMultiplier);
if (molesDelta > 0)
{
var removed = environment.Remove(molesDelta);
pipe.AssumeAir(removed);
}
}
}
private void OnGasVentPumpLeaveAtmosphere(EntityUid uid, GasVentPumpComponent component, AtmosDeviceDisabledEvent args)
{
if (ComponentManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
}
}
}
}