* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
63 lines
2.5 KiB
C#
63 lines
2.5 KiB
C#
using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public class GasPassiveVentSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasPassiveVentComponent, AtmosDeviceUpdateEvent>(OnPassiveVentUpdated);
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}
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private void OnPassiveVentUpdated(EntityUid uid, GasPassiveVentComponent vent, AtmosDeviceUpdateEvent args)
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{
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var atmosphereSystem = Get<AtmosphereSystem>();
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var environment = atmosphereSystem.GetTileMixture(vent.Owner.Transform.Coordinates, true);
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if (environment == null)
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return;
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if (!ComponentManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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if (!nodeContainer.TryGetNode(vent.InletName, out PipeNode? inlet))
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return;
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var environmentPressure = environment.Pressure;
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var pressureDelta = MathF.Abs(environmentPressure - inlet.Air.Pressure);
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if ((environment.Temperature > 0 || inlet.Air.Temperature > 0) && pressureDelta > 0.5f)
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{
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if (environmentPressure < inlet.Air.Pressure)
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{
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var airTemperature = environment.Temperature > 0 ? environment.Temperature : inlet.Air.Temperature;
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var transferMoles = pressureDelta * environment.Volume / (airTemperature * Atmospherics.R);
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var removed = inlet.Air.Remove(transferMoles);
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atmosphereSystem.Merge(environment, removed);
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}
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else
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{
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var airTemperature = inlet.Air.Temperature > 0 ? inlet.Air.Temperature : environment.Temperature;
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var outputVolume = inlet.Air.Volume;
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var transferMoles = (pressureDelta * outputVolume) / (airTemperature * Atmospherics.R);
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transferMoles = MathF.Min(transferMoles, environment.TotalMoles * inlet.Air.Volume / environment.Volume);
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var removed = environment.Remove(transferMoles);
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inlet.AssumeAir(removed);
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}
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}
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}
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}
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}
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