* ECS Atmos Part 3: Removes AtmosHelpers, add many methods to AtmosphereSystem * Adds API for adding/removing active tiles. * Adds API for FixVacuum. * Adds API for UpdateAdjacent. * Adds API for IsTileAirBlocked. * Re-organize hotspot code * Adds API for IsTileSpace. * RemoveGasCommand uses AtmosphereSystem * AddGasCommand uses AtmosphereSystem. * SetTemperatureCommand uses AtmosphereSystem. * Adds API for IsSimulatedGrid. * GasLeak uses AtmosphereSystem. * Makes Spark method in GasLeak ALSO use AtmosphereSystem. * GasPassiveVentSystem uses AtmosphereSystem. * GasMinerSystem uses AtmosphereSystem. * GasOutletInjectorSystem uses AtmosphereSystem. * GasVentPumpSystem uses AtmosphereSystem. * GasDualPortVentPumpSystem uses AtmosphereSystem. * GasVolumePumpSystem uses AtmosphereSystem. * GasAnalyzerComponent uses AtmosphereSystem. * Add API for GetAdjacentTileMixtures. * GasVentScrubberSystem uses AtmosphereSystem. * AirtightComponent uses AtmosphereSystem. * GasLeaks's TryFindRandomTile uses AtmosphereSystem. * Adds API for GetAdjacentTiles. * FirelockComponent's IsHoldingFire uses AtmosphereSystem. * Adds API for GetAllTileMixtures. * DeleteGasCommand uses AtmosphereSystem. * FixGridAtmos uses AtmosphereSystem. * FillGasCommand uses AtmosphereSystem. * SetAtmosTemperatureCommand uses AtmosphereSystem.
98 lines
3.0 KiB
C#
98 lines
3.0 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Atmos.EntitySystems
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{
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[UsedImplicitly]
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public partial class AtmosphereSystem : SharedAtmosphereSystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private const float ExposedUpdateDelay = 1f;
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private float _exposedTimer = 0f;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(NodeGroupSystem));
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InitializeGases();
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InitializeCVars();
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#region Events
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// Map events.
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_mapManager.MapCreated += OnMapCreated;
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_mapManager.TileChanged += OnTileChanged;
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#endregion
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_mapManager.MapCreated -= OnMapCreated;
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_mapManager.TileChanged -= OnTileChanged;
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}
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private void OnTileChanged(object? sender, TileChangedEventArgs eventArgs)
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{
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// When a tile changes, we want to update it only if it's gone from
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// space -> not space or vice versa. So if the old tile is the
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// same as the new tile in terms of space-ness, ignore the change
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if (eventArgs.NewTile.IsSpace() == eventArgs.OldTile.IsSpace())
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{
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return;
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}
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GetGridAtmosphere(eventArgs.NewTile.GridIndex)?.Invalidate(eventArgs.NewTile.GridIndices);
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}
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private void OnMapCreated(object? sender, MapEventArgs e)
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{
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if (e.Map == MapId.Nullspace)
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return;
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var map = _mapManager.GetMapEntity(e.Map);
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if (!map.HasComponent<IGridAtmosphereComponent>())
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map.AddComponent<SpaceGridAtmosphereComponent>();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateProcessing(frameTime);
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_exposedTimer += frameTime;
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if (_exposedTimer >= ExposedUpdateDelay)
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{
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foreach (var exposed in EntityManager.ComponentManager.EntityQuery<AtmosExposedComponent>())
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{
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// TODO ATMOS: Kill this with fire.
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var atmos = GetGridAtmosphere(exposed.Owner.Transform.Coordinates);
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var tile = atmos.GetTile(exposed.Owner.Transform.Coordinates);
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if (tile == null) continue;
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exposed.Update(tile, _exposedTimer, this);
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}
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_exposedTimer -= ExposedUpdateDelay;
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}
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}
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}
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}
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