113 lines
3.6 KiB
C#
113 lines
3.6 KiB
C#
using System.Linq;
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using System.Text.RegularExpressions;
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using Content.Server.Radio.Components;
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using Content.Shared.Radio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chat.Systems;
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public sealed partial class ChatSystem
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{
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/// <summary>
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/// Cache of the keycodes for faster lookup.
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/// </summary>
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private Dictionary<char, RadioChannelPrototype> _keyCodes = new();
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private void InitializeRadio()
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{
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_prototypeManager.PrototypesReloaded += OnPrototypeReload;
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CacheRadios();
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}
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private void OnPrototypeReload(PrototypesReloadedEventArgs obj)
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{
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CacheRadios();
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}
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private void CacheRadios()
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{
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_keyCodes.Clear();
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foreach (var proto in _prototypeManager.EnumeratePrototypes<RadioChannelPrototype>())
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{
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_keyCodes.Add(proto.KeyCode, proto);
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}
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}
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private void ShutdownRadio()
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{
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_prototypeManager.PrototypesReloaded -= OnPrototypeReload;
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}
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private (string, RadioChannelPrototype?) GetRadioPrefix(EntityUid source, string message)
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{
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// TODO: Turn common into a true frequency and support multiple aliases.
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var isRadioMessage = false;
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RadioChannelPrototype? channel = null;
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// Check if have headset and grab headset UID for later
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var hasHeadset = _inventory.TryGetSlotEntity(source, "ears", out var entityUid) & TryComp<HeadsetComponent>(entityUid, out var _headsetComponent);
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// First check if this is a message to the base radio frequency
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if (message.StartsWith(';'))
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{
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// First Remove semicolon
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channel = _prototypeManager.Index<RadioChannelPrototype>("Common");
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message = message[1..].TrimStart();
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isRadioMessage = true;
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}
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// Check now if the remaining message is a radio message
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if ((message.StartsWith(':') || message.StartsWith('.')) && message.Length >= 2)
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{
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// Redirect to defaultChannel of headsetComp if it goes to "h" channel code after making sure defaultChannel exists
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if (message[1] == 'h'
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&& _headsetComponent != null
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&& _headsetComponent.DefaultChannel != null
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&& _prototypeManager.TryIndex(_headsetComponent.DefaultChannel, out RadioChannelPrototype? protoDefaultChannel))
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{
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// Set Channel to headset defaultChannel
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channel = protoDefaultChannel;
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}
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else // otherwise it's a normal, targeted channel keycode
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{
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_keyCodes.TryGetValue(message[1], out channel);
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}
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// Strip remaining message prefix.
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message = message[2..].TrimStart();
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isRadioMessage = true;
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}
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// If not a radio message at all
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if (!isRadioMessage) return (message, null);
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// Special case for empty messages
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if (message.Length <= 1)
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return (string.Empty, null);
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// Check for headset before no-such-channel, otherwise you can get two PopupEntities if no headset and no channel
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if (hasHeadset & channel == null )
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{
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_popup.PopupEntity(Loc.GetString("chat-manager-no-such-channel"), source, source);
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channel = null;
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}
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// Re-capitalize message since we removed the prefix.
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message = SanitizeMessageCapital(message);
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if (!hasHeadset && !HasComp<IntrinsicRadioTransmitterComponent>(source))
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{
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_popup.PopupEntity(Loc.GetString("chat-manager-no-headset-on-message"), source, source);
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}
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return (message, channel);
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}
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}
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