Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/UtensilSystem.cs

78 lines
2.6 KiB
C#

using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Nutrition.EntitySystems
{
/// <summary>
/// Handles usage of the utensils on the food items
/// </summary>
internal class UtensilSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly FoodSystem _foodSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UtensilComponent, AfterInteractEvent>(OnAfterInteract);
}
/// <summary>
/// Clicked with utensil
/// </summary>
private void OnAfterInteract(EntityUid uid, UtensilComponent component, AfterInteractEvent ev)
{
if (ev.Target == null)
return;
if (TryUseUtensil(ev.User, ev.Target.Value, component))
ev.Handled = true;
}
private bool TryUseUtensil(EntityUid user, EntityUid target, UtensilComponent component)
{
if (!EntityManager.TryGetComponent(target, out FoodComponent food))
return false;
//Prevents food usage with a wrong utensil
if ((food.Utensil & component.Types) == 0)
{
_popupSystem.PopupEntity(Loc.GetString("food-system-wrong-utensil", ("food", food.Owner), ("utensil", component.Owner)), user, Filter.Entities(user));
return false;
}
if (!user.InRangeUnobstructed(target, popup: true))
return false;
return _foodSystem.TryUseFood(target, user);
}
/// <summary>
/// Attempt to break the utensil after interaction.
/// </summary>
/// <param name="uid">Utensil.</param>
/// <param name="userUid">User of the utensil.</param>
public void TryBreak(EntityUid uid, EntityUid userUid, UtensilComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (_robustRandom.Prob(component.BreakChance))
{
SoundSystem.Play(Filter.Pvs(userUid), component.BreakSound.GetSound(), userUid, AudioParams.Default.WithVolume(-2f));
EntityManager.DeleteEntity(component.Owner);
}
}
}
}