45 lines
1.9 KiB
C#
45 lines
1.9 KiB
C#
using Content.Server.Body.Components;
|
|
using Content.Server.Body.Systems;
|
|
using Content.Server.Chemistry.Components;
|
|
using Content.Server.Chemistry.Components.SolutionManager;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Physics.Dynamics;
|
|
|
|
namespace Content.Server.Chemistry.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class SolutionInjectOnCollideSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
|
|
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<SolutionInjectOnCollideComponent, ComponentInit>(HandleInit);
|
|
SubscribeLocalEvent<SolutionInjectOnCollideComponent, StartCollideEvent>(HandleInjection);
|
|
}
|
|
|
|
private void HandleInit(EntityUid uid, SolutionInjectOnCollideComponent component, ComponentInit args)
|
|
{
|
|
component.Owner
|
|
.EnsureComponentWarn<SolutionContainerManagerComponent>($"{nameof(SolutionInjectOnCollideComponent)} requires a SolutionContainerManager on {component.Owner}!");
|
|
}
|
|
|
|
private void HandleInjection(EntityUid uid, SolutionInjectOnCollideComponent component, StartCollideEvent args)
|
|
{
|
|
if (!EntityManager.TryGetComponent<BloodstreamComponent?>(args.OtherFixture.Body.Owner, out var bloodstream) ||
|
|
!_solutionsSystem.TryGetInjectableSolution(component.Owner, out var solution)) return;
|
|
|
|
var solRemoved = solution.SplitSolution(component.TransferAmount);
|
|
var solRemovedVol = solRemoved.TotalVolume;
|
|
|
|
var solToInject = solRemoved.SplitSolution(solRemovedVol * component.TransferEfficiency);
|
|
|
|
_bloodstreamSystem.TryAddToBloodstream((args.OtherFixture.Body).Owner, solToInject, bloodstream);
|
|
}
|
|
}
|
|
}
|