Files
tbd-station-14/Content.Server/Atmos/Piping/EntitySystems/AtmosDeviceSystem.cs

136 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.EntitySystems
{
[UsedImplicitly]
public class AtmosDeviceSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
private readonly AtmosDeviceUpdateEvent _updateEvent = new();
private float _timer = 0f;
private readonly HashSet<AtmosDeviceComponent> _joinedDevices = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AtmosDeviceComponent, ComponentInit>(OnDeviceInitialize);
SubscribeLocalEvent<AtmosDeviceComponent, ComponentShutdown>(OnDeviceShutdown);
SubscribeLocalEvent<AtmosDeviceComponent, EntParentChangedMessage>(OnDeviceParentChanged);
SubscribeLocalEvent<AtmosDeviceComponent, AnchorStateChangedEvent>(OnDeviceAnchorChanged);
}
private bool CanJoinAtmosphere(AtmosDeviceComponent component)
{
return !component.RequireAnchored || EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored;
}
public void JoinAtmosphere(AtmosDeviceComponent component)
{
if (!CanJoinAtmosphere(component))
{
return;
}
// We try to add the device to a valid atmosphere, and if we can't, try to add it to the entity system.
if (!_atmosphereSystem.AddAtmosDevice(component))
{
if (component.JoinSystem)
{
_joinedDevices.Add(component);
component.JoinedSystem = true;
}
else
{
return;
}
}
component.LastProcess = _gameTiming.CurTime;
RaiseLocalEvent(component.Owner, new AtmosDeviceEnabledEvent(), false);
}
public void LeaveAtmosphere(AtmosDeviceComponent component)
{
// Try to remove the component from an atmosphere, and if not
if (component.JoinedGrid != null && !_atmosphereSystem.RemoveAtmosDevice(component))
{
// The grid might have been removed but not us... This usually shouldn't happen.
component.JoinedGrid = null;
return;
}
if (component.JoinedSystem)
{
_joinedDevices.Remove(component);
component.JoinedSystem = false;
}
component.LastProcess = TimeSpan.Zero;
RaiseLocalEvent(component.Owner, new AtmosDeviceDisabledEvent(), false);
}
public void RejoinAtmosphere(AtmosDeviceComponent component)
{
LeaveAtmosphere(component);
JoinAtmosphere(component);
}
private void OnDeviceInitialize(EntityUid uid, AtmosDeviceComponent component, ComponentInit args)
{
JoinAtmosphere(component);
}
private void OnDeviceShutdown(EntityUid uid, AtmosDeviceComponent component, ComponentShutdown args)
{
LeaveAtmosphere(component);
}
private void OnDeviceAnchorChanged(EntityUid uid, AtmosDeviceComponent component, ref AnchorStateChangedEvent args)
{
// Do nothing if the component doesn't require being anchored to function.
if (!component.RequireAnchored)
return;
if(EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored)
JoinAtmosphere(component);
else
LeaveAtmosphere(component);
}
private void OnDeviceParentChanged(EntityUid uid, AtmosDeviceComponent component, ref EntParentChangedMessage args)
{
RejoinAtmosphere(component);
}
public override void Update(float frameTime)
{
_timer += frameTime;
if (_timer < _atmosphereSystem.AtmosTime)
return;
_timer -= _atmosphereSystem.AtmosTime;
var time = _gameTiming.CurTime;
foreach (var device in _joinedDevices)
{
RaiseLocalEvent(device.Owner, _updateEvent, false);
device.LastProcess = time;
}
}
}
}