* cleanup and reworking * one of these days I'll merge a conflict without breaking shit. * Update Content.Shared/Shuttles/Systems/SharedShuttleSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Tabletop/SharedTabletopSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * I'm gonna send this but... I'll be honest, I dunno what it does. * fix coordinates --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
124 lines
5.1 KiB
C#
124 lines
5.1 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tabletop.Components;
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using Content.Shared.Tabletop.Events;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tabletop
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{
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public abstract class SharedTabletopSystem : EntitySystem
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{
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[Dependency] protected readonly ActionBlockerSystem ActionBlockerSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedMapSystem _mapSystem = default!;
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[Dependency] protected readonly SharedTransformSystem Transforms = default!;
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public override void Initialize()
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{
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SubscribeAllEvent<TabletopDraggingPlayerChangedEvent>(OnDraggingPlayerChanged);
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SubscribeAllEvent<TabletopMoveEvent>(OnTabletopMove);
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}
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/// <summary>
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/// Move an entity which is dragged by the user, but check if they are allowed to do so and to these coordinates
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/// </summary>
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protected virtual void OnTabletopMove(TabletopMoveEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession is not { AttachedEntity: { } playerEntity } playerSession)
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return;
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var table = GetEntity(msg.TableUid);
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var moved = GetEntity(msg.MovedEntityUid);
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if (!CanSeeTable(playerEntity, table) || !CanDrag(playerEntity, moved, out _))
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return;
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// Move the entity and dirty it (we use the map ID from the entity so noone can try to be funny and move the item to another map)
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var transform = EntityManager.GetComponent<TransformComponent>(moved);
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Transforms.SetParent(moved, transform, _mapSystem.GetMapOrInvalid(transform.MapID));
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Transforms.SetLocalPositionNoLerp(moved, msg.Coordinates.Position, transform);
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}
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private void OnDraggingPlayerChanged(TabletopDraggingPlayerChangedEvent msg, EntitySessionEventArgs args)
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{
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var dragged = GetEntity(msg.DraggedEntityUid);
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if (!TryComp(dragged, out TabletopDraggableComponent? draggableComponent))
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return;
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draggableComponent.DraggingPlayer = msg.IsDragging ? args.SenderSession.UserId : null;
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Dirty(dragged, draggableComponent);
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if (!TryComp(dragged, out AppearanceComponent? appearance))
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return;
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if (draggableComponent.DraggingPlayer != null)
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{
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_appearance.SetData(dragged, TabletopItemVisuals.Scale, new Vector2(1.25f, 1.25f), appearance);
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_appearance.SetData(dragged, TabletopItemVisuals.DrawDepth, (int) DrawDepth.DrawDepth.Items + 1, appearance);
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}
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else
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{
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_appearance.SetData(dragged, TabletopItemVisuals.Scale, Vector2.One, appearance);
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_appearance.SetData(dragged, TabletopItemVisuals.DrawDepth, (int) DrawDepth.DrawDepth.Items, appearance);
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}
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}
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[Serializable, NetSerializable]
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public sealed class TabletopDraggableComponentState : ComponentState
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{
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public NetUserId? DraggingPlayer;
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public TabletopDraggableComponentState(NetUserId? draggingPlayer)
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{
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DraggingPlayer = draggingPlayer;
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}
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}
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[Serializable, NetSerializable]
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public sealed class TabletopRequestTakeOut : EntityEventArgs
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{
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public NetEntity Entity;
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public NetEntity TableUid;
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}
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#region Utility
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/// <summary>
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/// Whether the table exists, and the player can interact with it.
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/// </summary>
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/// <param name="playerEntity">The player entity to check.</param>
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/// <param name="table">The table entity to check.</param>
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protected bool CanSeeTable(EntityUid playerEntity, EntityUid? table)
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{
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// Table may have been deleted, hence TryComp
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if (!TryComp(table, out MetaDataComponent? meta)
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|| meta.EntityLifeStage >= EntityLifeStage.Terminating
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|| (meta.Flags & MetaDataFlags.InContainer) == MetaDataFlags.InContainer)
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{
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return false;
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}
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return _interactionSystem.InRangeUnobstructed(playerEntity, table.Value) && ActionBlockerSystem.CanInteract(playerEntity, table);
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}
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protected bool CanDrag(EntityUid playerEntity, EntityUid target, [NotNullWhen(true)] out TabletopDraggableComponent? draggable)
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{
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if (!TryComp(target, out draggable))
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return false;
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// CanSeeTable checks interaction action blockers. So no need to check them here.
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// If this ever changes, so that ghosts can spectate games, then the check needs to be moved here.
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return TryComp(playerEntity, out HandsComponent? hands) && hands.Hands.Count > 0;
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}
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#endregion
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}
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}
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