* cleanup and reworking * one of these days I'll merge a conflict without breaking shit. * Update Content.Shared/Shuttles/Systems/SharedShuttleSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Tabletop/SharedTabletopSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * I'm gonna send this but... I'll be honest, I dunno what it does. * fix coordinates --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
182 lines
6.1 KiB
C#
182 lines
6.1 KiB
C#
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.DragDrop;
|
|
using Content.Shared.GameTicking;
|
|
using Content.Shared.Mind;
|
|
using Content.Shared.Mind.Components;
|
|
using Content.Shared.Mobs.Systems;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Player;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Shared.Bed.Cryostorage;
|
|
|
|
/// <summary>
|
|
/// This handles <see cref="CryostorageComponent"/>
|
|
/// </summary>
|
|
public abstract class SharedCryostorageSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IConfigurationManager _configuration = default!;
|
|
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
|
[Dependency] private readonly MobStateSystem _mobState = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] protected readonly IGameTiming Timing = default!;
|
|
[Dependency] protected readonly ISharedAdminLogManager AdminLog = default!;
|
|
[Dependency] protected readonly SharedMindSystem Mind = default!;
|
|
|
|
protected EntityUid? PausedMap { get; private set; }
|
|
|
|
protected bool CryoSleepRejoiningEnabled;
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<CryostorageComponent, EntInsertedIntoContainerMessage>(OnInsertedContainer);
|
|
SubscribeLocalEvent<CryostorageComponent, EntRemovedFromContainerMessage>(OnRemovedContainer);
|
|
SubscribeLocalEvent<CryostorageComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
|
|
SubscribeLocalEvent<CryostorageComponent, ComponentShutdown>(OnShutdownContainer);
|
|
SubscribeLocalEvent<CryostorageComponent, CanDropTargetEvent>(OnCanDropTarget);
|
|
|
|
SubscribeLocalEvent<CryostorageContainedComponent, EntGotRemovedFromContainerMessage>(OnRemovedContained);
|
|
SubscribeLocalEvent<CryostorageContainedComponent, ComponentShutdown>(OnShutdownContained);
|
|
|
|
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
|
|
|
|
Subs.CVar(_configuration, CCVars.GameCryoSleepRejoining, OnCvarChanged, true);
|
|
}
|
|
|
|
private void OnCvarChanged(bool value)
|
|
{
|
|
CryoSleepRejoiningEnabled = value;
|
|
}
|
|
|
|
protected virtual void OnInsertedContainer(Entity<CryostorageComponent> ent, ref EntInsertedIntoContainerMessage args)
|
|
{
|
|
var (_, comp) = ent;
|
|
if (args.Container.ID != comp.ContainerId)
|
|
return;
|
|
|
|
_appearance.SetData(ent, CryostorageVisuals.Full, true);
|
|
if (!Timing.IsFirstTimePredicted)
|
|
return;
|
|
|
|
var containedComp = EnsureComp<CryostorageContainedComponent>(args.Entity);
|
|
var delay = Mind.TryGetMind(args.Entity, out _, out _) ? comp.GracePeriod : comp.NoMindGracePeriod;
|
|
containedComp.GracePeriodEndTime = Timing.CurTime + delay;
|
|
containedComp.Cryostorage = ent;
|
|
Dirty(args.Entity, containedComp);
|
|
}
|
|
|
|
private void OnRemovedContainer(Entity<CryostorageComponent> ent, ref EntRemovedFromContainerMessage args)
|
|
{
|
|
var (_, comp) = ent;
|
|
if (args.Container.ID != comp.ContainerId)
|
|
return;
|
|
|
|
_appearance.SetData(ent, CryostorageVisuals.Full, args.Container.ContainedEntities.Count > 0);
|
|
}
|
|
|
|
private void OnInsertAttempt(Entity<CryostorageComponent> ent, ref ContainerIsInsertingAttemptEvent args)
|
|
{
|
|
var (_, comp) = ent;
|
|
if (args.Container.ID != comp.ContainerId)
|
|
return;
|
|
|
|
if (_mobState.IsIncapacitated(args.EntityUid))
|
|
{
|
|
args.Cancel();
|
|
return;
|
|
}
|
|
|
|
if (!HasComp<CanEnterCryostorageComponent>(args.EntityUid) || !TryComp<MindContainerComponent>(args.EntityUid, out var mindContainer))
|
|
{
|
|
args.Cancel();
|
|
return;
|
|
}
|
|
|
|
if (Mind.TryGetMind(args.EntityUid, out _, out var mindComp, mindContainer) &&
|
|
(mindComp.PreventSuicide || mindComp.PreventGhosting))
|
|
{
|
|
args.Cancel();
|
|
}
|
|
}
|
|
|
|
private void OnShutdownContainer(Entity<CryostorageComponent> ent, ref ComponentShutdown args)
|
|
{
|
|
var comp = ent.Comp;
|
|
foreach (var stored in comp.StoredPlayers)
|
|
{
|
|
if (TryComp<CryostorageContainedComponent>(stored, out var containedComponent))
|
|
{
|
|
containedComponent.Cryostorage = null;
|
|
Dirty(stored, containedComponent);
|
|
}
|
|
}
|
|
|
|
comp.StoredPlayers.Clear();
|
|
Dirty(ent, comp);
|
|
}
|
|
|
|
private void OnCanDropTarget(Entity<CryostorageComponent> ent, ref CanDropTargetEvent args)
|
|
{
|
|
if (args.Dragged == args.User)
|
|
return;
|
|
|
|
if (!_player.TryGetSessionByEntity(args.Dragged, out var session) ||
|
|
session.AttachedEntity != args.Dragged)
|
|
return;
|
|
|
|
args.CanDrop = false;
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnRemovedContained(Entity<CryostorageContainedComponent> ent, ref EntGotRemovedFromContainerMessage args)
|
|
{
|
|
var (uid, comp) = ent;
|
|
if (!IsInPausedMap(uid))
|
|
RemCompDeferred(ent, comp);
|
|
}
|
|
|
|
private void OnShutdownContained(Entity<CryostorageContainedComponent> ent, ref ComponentShutdown args)
|
|
{
|
|
var comp = ent.Comp;
|
|
|
|
CompOrNull<CryostorageComponent>(comp.Cryostorage)?.StoredPlayers.Remove(ent);
|
|
ent.Comp.Cryostorage = null;
|
|
Dirty(ent, comp);
|
|
}
|
|
|
|
private void OnRoundRestart(RoundRestartCleanupEvent _)
|
|
{
|
|
DeletePausedMap();
|
|
}
|
|
|
|
private void DeletePausedMap()
|
|
{
|
|
if (PausedMap == null || !Exists(PausedMap))
|
|
return;
|
|
|
|
EntityManager.DeleteEntity(PausedMap.Value);
|
|
PausedMap = null;
|
|
}
|
|
|
|
protected void EnsurePausedMap()
|
|
{
|
|
if (PausedMap != null && Exists(PausedMap))
|
|
return;
|
|
|
|
PausedMap = _map.CreateMap();
|
|
_map.SetPaused(PausedMap.Value, true);
|
|
}
|
|
|
|
public bool IsInPausedMap(Entity<TransformComponent?> entity)
|
|
{
|
|
var (_, comp) = entity;
|
|
comp ??= Transform(entity);
|
|
|
|
return comp.MapUid != null && comp.MapUid == PausedMap;
|
|
}
|
|
}
|