Files
tbd-station-14/Content.Shared/Teleportation/Components/HandTeleporterComponent.cs
Kara c821ca71aa Portals & hand teleporter (#13266)
* basic system with portals & linked ents

* hand tele sprites, no impl

* hand tele and teleportation works

* fancy it up

* oog

* special case projectiles

* predict portal-to-portal teleportation

* this stuff

* check nullspace

* sloth

* give to rd instead

* i guess this can probably happen

* docs
2023-01-02 19:58:25 -06:00

37 lines
1.4 KiB
C#

using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Teleportation.Components;
/// <summary>
/// Creates portals. If two are created, both are linked together--otherwise the first teleports randomly.
/// Using it with both portals active deactivates both.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class HandTeleporterComponent : Component
{
[ViewVariables, DataField("firstPortal")]
public EntityUid? FirstPortal = null;
[ViewVariables, DataField("secondPortal")]
public EntityUid? SecondPortal = null;
[DataField("firstPortalPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string FirstPortalPrototype = "PortalRed";
[DataField("secondPortalPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string SecondPortalPrototype = "PortalBlue";
[DataField("newPortalSound")]
public SoundSpecifier NewPortalSound = new SoundPathSpecifier("/Audio/Machines/high_tech_confirm.ogg")
{
Params = AudioParams.Default.WithVolume(-2f)
};
[DataField("clearPortalsSound")]
public SoundSpecifier ClearPortalsSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
}