Files
tbd-station-14/Content.Server/Cuffs/CuffableSystem.cs
metalgearsloth c8193ef393 Fix master
2021-10-04 01:29:50 +11:00

122 lines
3.9 KiB
C#

using Content.Server.Cuffs.Components;
using Content.Server.Hands.Components;
using Content.Shared.Hands.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.MobState;
using Content.Shared.Cuffs;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Content.Server.Cuffs
{
[UsedImplicitly]
internal sealed class CuffableSystem : SharedCuffableSystem
{
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandCountChangedEvent>(OnHandCountChanged);
SubscribeLocalEvent<UncuffAttemptEvent>(OnUncuffAttempt);
}
private void OnUncuffAttempt(UncuffAttemptEvent args)
{
if (args.Cancelled)
{
return;
}
if (!EntityManager.TryGetEntity(args.User, out var userEntity))
{
// Should this even be possible?
args.Cancel();
return;
}
// If the user is the target, special logic applies.
// This is because the CanInteract blocking of the cuffs prevents self-uncuff.
if (args.User == args.Target)
{
if (userEntity.TryGetComponent<IMobStateComponent>(out var state))
{
// Manually check this.
if (state.IsIncapacitated())
{
args.Cancel();
}
}
else
{
// Uh... let it go through???
}
}
else
{
// Check if the user can interact.
if (!_actionBlockerSystem.CanInteract(userEntity))
{
args.Cancel();
}
}
if (args.Cancelled)
{
_popupSystem.PopupEntity(Loc.GetString("cuffable-component-cannot-interact-message"), args.Target, Filter.Entities(userEntity.Uid));
}
}
/// <summary>
/// Check the current amount of hands the owner has, and if there's less hands than active cuffs we remove some cuffs.
/// </summary>
private void OnHandCountChanged(HandCountChangedEvent message)
{
var owner = message.Sender;
if (!owner.TryGetComponent(out CuffableComponent? cuffable) ||
!cuffable.Initialized) return;
var dirty = false;
var handCount = owner.GetComponentOrNull<HandsComponent>()?.Count ?? 0;
while (cuffable.CuffedHandCount > handCount && cuffable.CuffedHandCount > 0)
{
dirty = true;
var container = cuffable.Container;
var entity = container.ContainedEntities[^1];
container.Remove(entity);
entity.Transform.WorldPosition = owner.Transform.WorldPosition;
}
if (dirty)
{
cuffable.CanStillInteract = handCount > cuffable.CuffedHandCount;
cuffable.CuffedStateChanged();
cuffable.Dirty();
}
}
}
/// <summary>
/// Event fired on the User when the User attempts to cuff the Target.
/// Should generate popups on the User.
/// </summary>
public class UncuffAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid User;
public readonly EntityUid Target;
public UncuffAttemptEvent(EntityUid user, EntityUid target)
{
User = user;
Target = target;
}
}
}