* Offbrand medical * what if we regrade * zombies are mostly there thats it thats a wrap xd * here's changeling * some bonus gut punches * start working on the guidebook * fix rsi and yaml lints * my agrichem so fits * we stay rejuvenated * my china so laked * debrute * fix suicide * fix the suicide tests * my surgery so requires laying down * the guidebook continues * READ KEB PAGES * keb vascular recoupler * read keb medicine * fix yaml lint * fix the EntityRemoveConstructionGraphStep * fix overlay init * scalpels are not a food tool * return of the programmer art * my line so nieuw * boxes deserve veins too * mrrrp yaml * what if we redid brain damage alerts * bloot pressure * kill mannitol drowsiness * get licensed * my read so me * get feedbacked nerd * fine-tune the heart stoppage conditions * cryostasis adjustments, guidebook adjustments, fix negative strain issues * my surgery so table * fix heart surgery and guidebook * medicine & defibrillator pass * iv bags and stands * prefills * janet gets very sidetracked * mostly finished iv stuff * what if we fixed the guidebook * halve decapoid cryostasis * my medicines so IV * finetune cryostasis * less logspam * metabolism-aware iv stands and cryopods * give people painkillers * yaml lint real * fix blood build * finish rebase * tidy up localization * clean up my yaml beasties... * soft curve after exceeding maximum damage * husks/bonedeaths Grabbag of Offmed fixes & improvements (#3461) * CPR moment * Mob AI fix * Fix brain oxygenation not updating on regeneration * sorry gamers you cannot resist the pull * Troll combat abilities more in softcrit praying rn (#3467) dont have CPR be 50% (#3468) Make offbrand murder easier to contend with (#3473) * e * disrupt people in softcrit when attacking them * ok gamers we're gaming * forgor Hopefully final pass before Offbrand merge (#3475) First pass of Offbrand adjustments (#3477) Swap blood pressure values in health analyzer (#3476) Systolic over diastolic Co-authored-by: Kip <32859367+kipdotnet@users.noreply.github.com> Offbrand pass 2: Mostly bugfixes (#3480) Fix zeds causing PVS reloads (#3482) Offbrand pass 3: I hate surgery I hate surgery I hate surgery I (#3481) * set up surgery ui * test fail real Pain/braingasps (#3487) Offmed bundle 5 - the evil one (#3489) * Evil cavity surgery * les borgues * nicotine moment * epinephrine RNG * legalese * test fail real * ok jamers cope with c4 Pass 6
345 lines
13 KiB
C#
345 lines
13 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Maps;
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using Content.Shared.Popups;
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using Content.Shared.Tools.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Tools.Systems;
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public abstract partial class SharedToolSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] protected readonly SharedInteractionSystem InteractionSystem = default!;
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[Dependency] protected readonly ItemToggleSystem ItemToggle = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] protected readonly SharedSolutionContainerSystem SolutionContainerSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly TileSystem _tiles = default!;
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[Dependency] private readonly TurfSystem _turfs = default!;
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public const string CutQuality = "Cutting";
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public const string PulseQuality = "Pulsing";
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public override void Initialize()
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{
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InitializeMultipleTool();
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InitializeTile();
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InitializeWelder();
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SubscribeLocalEvent<ToolComponent, ToolDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<ToolComponent, ExaminedEvent>(OnExamine);
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}
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private void OnDoAfter(EntityUid uid, ToolComponent tool, ToolDoAfterEvent args)
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{
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if (!args.Cancelled)
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PlayToolSound(uid, tool, args.User);
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var ev = args.WrappedEvent;
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ev.DoAfter = args.DoAfter;
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if (args.OriginalTarget != null)
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RaiseLocalEvent(GetEntity(args.OriginalTarget.Value), (object) ev);
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else
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RaiseLocalEvent((object) ev);
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}
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private void OnExamine(Entity<ToolComponent> ent, ref ExaminedEvent args)
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{
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// If the tool has no qualities, exit early
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if (ent.Comp.Qualities.Count == 0)
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return;
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var message = new FormattedMessage();
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// Create a list to store tool quality names
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var toolQualities = new List<string>();
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// Loop through tool qualities and add localized names to the list
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foreach (var toolQuality in ent.Comp.Qualities)
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{
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if (_protoMan.TryIndex<ToolQualityPrototype>(toolQuality ?? string.Empty, out var protoToolQuality))
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{
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toolQualities.Add(Loc.GetString(protoToolQuality.Name));
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}
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}
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// Combine the qualities into a single string and localize the final message
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var qualitiesString = string.Join(", ", toolQualities);
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// Add the localized message to the FormattedMessage object
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message.AddMarkupPermissive(Loc.GetString("tool-component-qualities", ("qualities", qualitiesString)));
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args.PushMessage(message);
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}
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public void PlayToolSound(EntityUid uid, ToolComponent tool, EntityUid? user)
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{
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if (tool.UseSound == null)
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return;
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_audioSystem.PlayPredicted(tool.UseSound, uid, user);
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}
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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/// </summary>
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/// <param name="tool">The tool to use</param>
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/// <param name="user">The entity using the tool</param>
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/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
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/// event. If null, the event will be broadcast</param>
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/// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
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/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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EntityUid tool,
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EntityUid user,
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EntityUid? target,
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float doAfterDelay,
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[ForbidLiteral] IEnumerable<string> toolQualitiesNeeded,
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DoAfterEvent doAfterEv,
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float fuel = 0,
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ToolComponent? toolComponent = null)
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{
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return UseTool(tool,
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user,
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target,
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TimeSpan.FromSeconds(doAfterDelay),
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toolQualitiesNeeded,
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doAfterEv,
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out _,
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fuel,
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toolComponent);
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}
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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/// </summary>
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/// <param name="tool">The tool to use</param>
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/// <param name="user">The entity using the tool</param>
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/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
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/// event. If null, the event will be broadcast</param>
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/// <param name="delay">The base tool use delay. This will be modified by the tool's quality</param>
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/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
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/// the event that this tool-use cancelled an existing DoAfter</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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EntityUid tool,
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EntityUid user,
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EntityUid? target,
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TimeSpan delay,
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[ForbidLiteral] IEnumerable<string> toolQualitiesNeeded,
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DoAfterEvent doAfterEv,
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out DoAfterId? id,
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float fuel = 0,
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ToolComponent? toolComponent = null)
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{
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id = null;
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if (!Resolve(tool, ref toolComponent, false))
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return false;
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if (!CanStartToolUse(tool, user, target, fuel, toolQualitiesNeeded, toolComponent))
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return false;
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var toolEvent = new ToolDoAfterEvent(fuel, doAfterEv, GetNetEntity(target));
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var doAfterArgs = new DoAfterArgs(EntityManager, user, delay / toolComponent.SpeedModifier, toolEvent, tool, target: target, used: tool)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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BreakOnWeightlessMove = false,
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NeedHand = tool != user,
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AttemptFrequency = fuel > 0 ? AttemptFrequency.EveryTick : AttemptFrequency.Never
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
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return true;
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}
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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/// </summary>
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/// <param name="tool">The tool to use</param>
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/// <param name="user">The entity using the tool</param>
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/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
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/// event. If null, the event will be broadcast</param>
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/// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
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/// <param name="toolQualityNeeded">The quality needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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EntityUid tool,
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EntityUid user,
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EntityUid? target,
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float doAfterDelay,
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[ForbidLiteral] string toolQualityNeeded,
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DoAfterEvent doAfterEv,
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float fuel = 0,
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ToolComponent? toolComponent = null)
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{
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return UseTool(tool,
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user,
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target,
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TimeSpan.FromSeconds(doAfterDelay),
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new[] { toolQualityNeeded },
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doAfterEv,
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out _,
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fuel,
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toolComponent);
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}
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/// <summary>
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/// Whether a tool entity has the specified quality or not.
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/// </summary>
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public bool HasQuality(EntityUid uid, [ForbidLiteral] string quality, ToolComponent? tool = null)
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{
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return Resolve(uid, ref tool, false) && tool.Qualities.Contains(quality);
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}
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/// <summary>
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/// Whether a tool entity has all specified qualities or not.
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/// </summary>
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[PublicAPI]
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public bool HasAllQualities(EntityUid uid, [ForbidLiteral] IEnumerable<string> qualities, ToolComponent? tool = null)
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{
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return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
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}
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private bool CanStartToolUse(EntityUid tool, EntityUid user, EntityUid? target, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
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{
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if (!Resolve(tool, ref toolComponent))
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return false;
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// check if the tool can do what's required
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if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
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return false;
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// check if the user allows using the tool
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var ev = new ToolUserAttemptUseEvent(target);
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RaiseLocalEvent(user, ref ev);
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if (ev.Cancelled)
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return false;
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// check if the tool allows being used
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var beforeAttempt = new ToolUseAttemptEvent(user, fuel, target); // Offbrand
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RaiseLocalEvent(tool, beforeAttempt);
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if (beforeAttempt.Cancelled)
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return false;
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// check if the target allows using the tool
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if (target != null && target != tool)
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{
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RaiseLocalEvent(target.Value, beforeAttempt);
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}
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return !beforeAttempt.Cancelled;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateWelders();
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}
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#region DoAfterEvents
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[Serializable, NetSerializable]
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protected sealed partial class ToolDoAfterEvent : DoAfterEvent
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{
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[DataField]
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public float Fuel;
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/// <summary>
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/// Entity that the wrapped do after event will get directed at. If null, event will be broadcast.
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/// </summary>
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[DataField("target")]
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public NetEntity? OriginalTarget;
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[DataField("wrappedEvent")]
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public DoAfterEvent WrappedEvent = default!;
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private ToolDoAfterEvent()
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{
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}
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public ToolDoAfterEvent(float fuel, DoAfterEvent wrappedEvent, NetEntity? originalTarget)
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{
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DebugTools.Assert(wrappedEvent.GetType().HasCustomAttribute<NetSerializableAttribute>(), "Tool event is not serializable");
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Fuel = fuel;
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WrappedEvent = wrappedEvent;
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OriginalTarget = originalTarget;
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}
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public override DoAfterEvent Clone()
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{
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var evClone = WrappedEvent.Clone();
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// Most DoAfter events are immutable
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if (evClone == WrappedEvent)
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return this;
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return new ToolDoAfterEvent(Fuel, evClone, OriginalTarget);
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}
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public override bool IsDuplicate(DoAfterEvent other)
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{
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return other is ToolDoAfterEvent toolDoAfter && WrappedEvent.IsDuplicate(toolDoAfter.WrappedEvent);
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}
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}
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[Serializable, NetSerializable]
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protected sealed partial class LatticeCuttingCompleteEvent : DoAfterEvent
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{
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[DataField(required:true)]
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public NetCoordinates Coordinates;
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private LatticeCuttingCompleteEvent()
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{
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}
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public LatticeCuttingCompleteEvent(NetCoordinates coordinates)
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{
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Coordinates = coordinates;
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}
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public override DoAfterEvent Clone() => this;
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}
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}
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[Serializable, NetSerializable]
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public sealed partial class CableCuttingFinishedEvent : SimpleDoAfterEvent;
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#endregion
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