33 lines
807 B
C#
33 lines
807 B
C#
using Content.Shared.Physics;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Components;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Audio;
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public abstract class SharedContentAudioSystem : EntitySystem
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{
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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/// <summary>
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/// Standard variation to use for sounds.
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/// </summary>
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public const float DefaultVariation = 0.05f;
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public override void Initialize()
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{
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base.Initialize();
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Audio.OcclusionCollisionMask = (int) CollisionGroup.Impassable;
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}
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protected void SilenceAudio()
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{
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var query = AllEntityQuery<AudioComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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Audio.SetGain(uid, 0f, comp);
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}
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}
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}
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