* Add the chameleon controller implant * address the issues (Git please dont kill me) * Address the review and fix some merge conflicts! * Cleanup * Add use delay * Silly mistakes * Making a PR at 2 am: Gone wrong * Predict use delay and disable the buttons until you can choose another * First phase custom clothing * Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well * Address the review! No more evil goto * Slams way is better I should have read more closely xD * Some of the jobs * Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs * Add everything else * Fix test * Job name * This looks better * Add department organization * Minor cleanup * Added some mindshields * Remove redudent comment and change funcion name to be clearer * Fix cluwne outfit * fix merge conflicts --------- Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
326 lines
12 KiB
C#
326 lines
12 KiB
C#
using Content.Server.Access.Systems;
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using Content.Server.AlertLevel;
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using Content.Server.CartridgeLoader;
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using Content.Server.Chat.Managers;
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using Content.Server.Instruments;
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using Content.Server.PDA.Ringer;
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using Content.Server.Station.Systems;
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using Content.Server.Store.Systems;
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using Content.Server.Traitor.Uplink;
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using Content.Shared.Access.Components;
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using Content.Shared.CartridgeLoader;
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using Content.Shared.Chat;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Implants;
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using Content.Shared.Inventory;
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using Content.Shared.Light;
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using Content.Shared.Light.EntitySystems;
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using Content.Shared.PDA;
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using Content.Shared.PDA.Ringer;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.PDA
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{
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public sealed class PdaSystem : SharedPdaSystem
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{
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[Dependency] private readonly CartridgeLoaderSystem _cartridgeLoader = default!;
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[Dependency] private readonly InstrumentSystem _instrument = default!;
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[Dependency] private readonly RingerSystem _ringer = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly IdCardSystem _idCard = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PdaComponent, LightToggleEvent>(OnLightToggle);
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// UI Events:
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SubscribeLocalEvent<PdaComponent, BoundUIOpenedEvent>(OnPdaOpen);
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SubscribeLocalEvent<PdaComponent, PdaRequestUpdateInterfaceMessage>(OnUiMessage);
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SubscribeLocalEvent<PdaComponent, PdaToggleFlashlightMessage>(OnUiMessage);
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SubscribeLocalEvent<PdaComponent, PdaShowRingtoneMessage>(OnUiMessage);
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SubscribeLocalEvent<PdaComponent, PdaShowMusicMessage>(OnUiMessage);
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SubscribeLocalEvent<PdaComponent, PdaShowUplinkMessage>(OnUiMessage);
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SubscribeLocalEvent<PdaComponent, PdaLockUplinkMessage>(OnUiMessage);
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SubscribeLocalEvent<PdaComponent, CartridgeLoaderNotificationSentEvent>(OnNotification);
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SubscribeLocalEvent<StationRenamedEvent>(OnStationRenamed);
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SubscribeLocalEvent<EntityRenamedEvent>(OnEntityRenamed, after: new[] { typeof(IdCardSystem) });
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SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
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SubscribeLocalEvent<PdaComponent, InventoryRelayedEvent<ChameleonControllerOutfitSelectedEvent>>(ChameleonControllerOutfitItemSelected);
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}
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private void ChameleonControllerOutfitItemSelected(Entity<PdaComponent> ent, ref InventoryRelayedEvent<ChameleonControllerOutfitSelectedEvent> args)
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{
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// Relay it to your ID so it can update as well.
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if (ent.Comp.ContainedId != null)
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RaiseLocalEvent(ent.Comp.ContainedId.Value, args);
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}
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private void OnEntityRenamed(ref EntityRenamedEvent ev)
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{
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if (HasComp<IdCardComponent>(ev.Uid))
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return;
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if (_idCard.TryFindIdCard(ev.Uid, out var idCard))
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{
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var query = EntityQueryEnumerator<PdaComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.ContainedId == idCard)
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{
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SetOwner(uid, comp, ev.Uid, ev.NewName);
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}
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}
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}
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}
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protected override void OnComponentInit(EntityUid uid, PdaComponent pda, ComponentInit args)
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{
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base.OnComponentInit(uid, pda, args);
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if (!HasComp<UserInterfaceComponent>(uid))
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return;
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UpdateAlertLevel(uid, pda);
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UpdateStationName(uid, pda);
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}
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protected override void OnItemInserted(EntityUid uid, PdaComponent pda, EntInsertedIntoContainerMessage args)
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{
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base.OnItemInserted(uid, pda, args);
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var id = CompOrNull<IdCardComponent>(pda.ContainedId);
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if (id != null)
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pda.OwnerName = id.FullName;
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UpdatePdaUi(uid, pda);
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}
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protected override void OnItemRemoved(EntityUid uid, PdaComponent pda, EntRemovedFromContainerMessage args)
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{
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if (args.Container.ID != pda.IdSlot.ID && args.Container.ID != pda.PenSlot.ID && args.Container.ID != pda.PaiSlot.ID)
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return;
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// TODO: This is super cursed just use compstates please.
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if (MetaData(uid).EntityLifeStage >= EntityLifeStage.Terminating)
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return;
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base.OnItemRemoved(uid, pda, args);
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UpdatePdaUi(uid, pda);
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}
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private void OnLightToggle(EntityUid uid, PdaComponent pda, LightToggleEvent args)
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{
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pda.FlashlightOn = args.IsOn;
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UpdatePdaUi(uid, pda);
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}
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public void SetOwner(EntityUid uid, PdaComponent pda, EntityUid owner, string ownerName)
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{
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pda.OwnerName = ownerName;
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pda.PdaOwner = owner;
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UpdatePdaUi(uid, pda);
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}
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private void OnStationRenamed(StationRenamedEvent ev)
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{
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UpdateAllPdaUisOnStation();
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}
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private void OnAlertLevelChanged(AlertLevelChangedEvent args)
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{
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UpdateAllPdaUisOnStation();
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}
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private void UpdateAllPdaUisOnStation()
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{
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var query = AllEntityQuery<PdaComponent>();
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while (query.MoveNext(out var ent, out var comp))
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{
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UpdatePdaUi(ent, comp);
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}
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}
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private void OnNotification(Entity<PdaComponent> ent, ref CartridgeLoaderNotificationSentEvent args)
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{
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_ringer.RingerPlayRingtone(ent.Owner);
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if (!_containerSystem.TryGetContainingContainer((ent, null, null), out var container)
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|| !TryComp<ActorComponent>(container.Owner, out var actor))
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return;
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var message = FormattedMessage.EscapeText(args.Message);
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var wrappedMessage = Loc.GetString("pda-notification-message",
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("header", args.Header),
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("message", message));
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_chatManager.ChatMessageToOne(
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ChatChannel.Notifications,
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message,
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wrappedMessage,
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EntityUid.Invalid,
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false,
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actor.PlayerSession.Channel);
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}
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/// <summary>
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/// Send new UI state to clients, call if you modify something like uplink.
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/// </summary>
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public override void UpdatePdaUi(EntityUid uid, PdaComponent? pda = null)
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{
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if (!Resolve(uid, ref pda, false))
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return;
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if (!_ui.HasUi(uid, PdaUiKey.Key))
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return;
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var address = GetDeviceNetAddress(uid);
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var hasInstrument = HasComp<InstrumentComponent>(uid);
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var showUplink = HasComp<UplinkComponent>(uid) && IsUnlocked(uid);
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UpdateStationName(uid, pda);
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UpdateAlertLevel(uid, pda);
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// TODO: Update the level and name of the station with each call to UpdatePdaUi is only needed for latejoin players.
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// TODO: If someone can implement changing the level and name of the station when changing the PDA grid, this can be removed.
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// TODO don't make this depend on cartridge loader!?!?
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if (!TryComp(uid, out CartridgeLoaderComponent? loader))
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return;
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var programs = _cartridgeLoader.GetAvailablePrograms(uid, loader);
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var id = CompOrNull<IdCardComponent>(pda.ContainedId);
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var state = new PdaUpdateState(
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programs,
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GetNetEntity(loader.ActiveProgram),
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pda.FlashlightOn,
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pda.PenSlot.HasItem,
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pda.PaiSlot.HasItem,
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new PdaIdInfoText
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{
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ActualOwnerName = pda.OwnerName,
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IdOwner = id?.FullName,
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JobTitle = id?.LocalizedJobTitle,
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StationAlertLevel = pda.StationAlertLevel,
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StationAlertColor = pda.StationAlertColor
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},
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pda.StationName,
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showUplink,
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hasInstrument,
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address);
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_ui.SetUiState(uid, PdaUiKey.Key, state);
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}
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private void OnPdaOpen(Entity<PdaComponent> ent, ref BoundUIOpenedEvent args)
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{
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if (!PdaUiKey.Key.Equals(args.UiKey))
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return;
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UpdatePdaUi(ent.Owner, ent.Comp);
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}
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private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaRequestUpdateInterfaceMessage msg)
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{
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if (!PdaUiKey.Key.Equals(msg.UiKey))
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return;
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UpdatePdaUi(uid, pda);
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}
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private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaToggleFlashlightMessage msg)
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{
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if (!PdaUiKey.Key.Equals(msg.UiKey))
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return;
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// TODO PREDICTION
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// When moving this to shared, fill in the user field
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_unpoweredFlashlight.TryToggleLight(uid, user: null);
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}
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private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaShowRingtoneMessage msg)
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{
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if (!PdaUiKey.Key.Equals(msg.UiKey))
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return;
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if (HasComp<RingerComponent>(uid))
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_ringer.TryToggleRingerUi(uid, msg.Actor);
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}
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private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaShowMusicMessage msg)
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{
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if (!PdaUiKey.Key.Equals(msg.UiKey))
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return;
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if (TryComp<InstrumentComponent>(uid, out var instrument))
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_instrument.ToggleInstrumentUi(uid, msg.Actor, instrument);
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}
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private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaShowUplinkMessage msg)
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{
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if (!PdaUiKey.Key.Equals(msg.UiKey))
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return;
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// check if its locked again to prevent malicious clients opening locked uplinks
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if (HasComp<UplinkComponent>(uid) && IsUnlocked(uid))
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_store.ToggleUi(msg.Actor, uid);
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}
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private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaLockUplinkMessage msg)
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{
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if (!PdaUiKey.Key.Equals(msg.UiKey))
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return;
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if (TryComp<RingerUplinkComponent>(uid, out var uplink))
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{
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_ringer.LockUplink((uid, uplink));
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UpdatePdaUi(uid, pda);
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}
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}
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private bool IsUnlocked(EntityUid uid)
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{
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return !TryComp<RingerUplinkComponent>(uid, out var uplink) || uplink.Unlocked;
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}
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private void UpdateStationName(EntityUid uid, PdaComponent pda)
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{
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var station = _station.GetOwningStation(uid);
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pda.StationName = station is null ? null : Name(station.Value);
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}
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private void UpdateAlertLevel(EntityUid uid, PdaComponent pda)
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{
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var station = _station.GetOwningStation(uid);
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if (!TryComp(station, out AlertLevelComponent? alertComp) ||
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alertComp.AlertLevels == null)
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return;
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pda.StationAlertLevel = alertComp.CurrentLevel;
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if (alertComp.AlertLevels.Levels.TryGetValue(alertComp.CurrentLevel, out var details))
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pda.StationAlertColor = details.Color;
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}
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private string? GetDeviceNetAddress(EntityUid uid)
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{
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string? address = null;
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if (TryComp(uid, out DeviceNetworkComponent? deviceNetworkComponent))
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{
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address = deviceNetworkComponent?.Address;
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}
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return address;
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}
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}
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}
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