Files
tbd-station-14/Content.Server/Damage/Systems/DamageOnHitSystem.cs

26 lines
824 B
C#

using Content.Server.Damage.Components;
using Content.Shared.Damage;
using Robust.Shared.Player;
using Content.Shared.Weapons.Melee.Events;
using System.Linq;
namespace Content.Server.Damage.Systems;
public sealed class DamageOnHitSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnHitComponent, MeleeHitEvent>(DamageItem);
}
// Looks for a hit, then damages the held item an appropriate amount.
private void DamageItem(EntityUid uid, DamageOnHitComponent component, MeleeHitEvent args)
{
if (args.HitEntities.Any()) {
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
}
}
}