Files
tbd-station-14/Content.Client/VendingMachines/VendingMachineBoundUserInterface.cs
ike709 3ee729f3fd Adds a search bar to vending machines (#20326)
* Adds a search bar to vending machines

* fix indentation

* whitespace again

---------

Co-authored-by: ike709 <ike709@github.com>
2023-09-20 15:40:41 -04:00

85 lines
2.3 KiB
C#

using Content.Client.VendingMachines.UI;
using Content.Shared.VendingMachines;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using System.Linq;
namespace Content.Client.VendingMachines
{
public sealed class VendingMachineBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private VendingMachineMenu? _menu;
[ViewVariables]
private List<VendingMachineInventoryEntry> _cachedInventory = new();
public VendingMachineBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
var vendingMachineSys = EntMan.System<VendingMachineSystem>();
_cachedInventory = vendingMachineSys.GetAllInventory(Owner);
_menu = new VendingMachineMenu { Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName };
_menu.OnClose += Close;
_menu.OnItemSelected += OnItemSelected;
_menu.OnSearchChanged += OnSearchChanged;
_menu.Populate(_cachedInventory);
_menu.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not VendingMachineInterfaceState newState)
return;
_cachedInventory = newState.Inventory;
_menu?.Populate(_cachedInventory);
}
private void OnItemSelected(ItemList.ItemListSelectedEventArgs args)
{
if (_cachedInventory.Count == 0)
return;
var selectedItem = _cachedInventory.ElementAtOrDefault(args.ItemIndex);
if (selectedItem == null)
return;
SendMessage(new VendingMachineEjectMessage(selectedItem.Type, selectedItem.ID));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
if (_menu == null)
return;
_menu.OnItemSelected -= OnItemSelected;
_menu.OnClose -= Close;
_menu.Dispose();
}
private void OnSearchChanged(string? filter)
{
_menu?.Populate(_cachedInventory, filter);
}
}
}