Files
tbd-station-14/Content.Client/UserInterface/Systems/Actions/Controls/ActionButton.cs

404 lines
12 KiB
C#

using System.Numerics;
using Content.Client.Actions;
using Content.Client.Actions.UI;
using Content.Client.Cooldown;
using Content.Client.Stylesheets;
using Content.Shared.Actions;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.Input;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using static Robust.Client.UserInterface.Controls.TextureRect;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
public sealed class ActionButton : Control
{
private IEntityManager? _entities;
private ActionUIController Controller => UserInterfaceManager.GetUIController<ActionUIController>();
private IEntityManager Entities => _entities ??= IoCManager.Resolve<IEntityManager>();
private ActionsSystem Actions => Entities.System<ActionsSystem>();
private bool _beingHovered;
private bool _depressed;
private bool _toggled;
public BoundKeyFunction? KeyBind
{
set
{
_keybind = value;
if (_keybind != null)
{
Label.Text = BoundKeyHelper.ShortKeyName(_keybind.Value);
}
}
}
private BoundKeyFunction? _keybind;
public readonly TextureRect Button;
public readonly PanelContainer HighlightRect;
private readonly TextureRect _bigActionIcon;
private readonly TextureRect _smallActionIcon;
public readonly Label Label;
public readonly CooldownGraphic Cooldown;
private readonly SpriteView _smallItemSpriteView;
private readonly SpriteView _bigItemSpriteView;
public EntityUid? ActionId { get; private set; }
public bool Locked { get; set; }
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
public event Action<ActionButton>? ActionFocusExited;
public ActionButton()
{
MouseFilter = MouseFilterMode.Pass;
Button = new TextureRect
{
Name = "Button",
TextureScale = new Vector2(2, 2)
};
HighlightRect = new PanelContainer
{
StyleClasses = {StyleNano.StyleClassHandSlotHighlight},
MinSize = new Vector2(32, 32),
Visible = false
};
_bigActionIcon = new TextureRect
{
HorizontalExpand = true,
VerticalExpand = true,
Stretch = StretchMode.Scale,
Visible = false
};
_smallActionIcon = new TextureRect
{
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Bottom,
Stretch = StretchMode.Scale,
Visible = false
};
Label = new Label
{
Name = "Label",
HorizontalAlignment = HAlignment.Left,
VerticalAlignment = VAlignment.Top,
Margin = new Thickness(5, 0, 0, 0)
};
_bigItemSpriteView = new SpriteView
{
Name = "Big Sprite",
HorizontalExpand = true,
VerticalExpand = true,
Scale = new Vector2(2, 2),
SetSize = new Vector2(64, 64),
Visible = false,
OverrideDirection = Direction.South,
};
_smallItemSpriteView = new SpriteView
{
Name = "Small Sprite",
HorizontalAlignment = HAlignment.Right,
VerticalAlignment = VAlignment.Bottom,
Visible = false,
OverrideDirection = Direction.South,
};
// padding to the left of the small icon
var paddingBoxItemIcon = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
HorizontalExpand = true,
VerticalExpand = true,
MinSize = new Vector2(64, 64)
};
paddingBoxItemIcon.AddChild(new Control()
{
MinSize = new Vector2(32, 32),
});
paddingBoxItemIcon.AddChild(new Control
{
Children =
{
_smallActionIcon,
_smallItemSpriteView
}
});
Cooldown = new CooldownGraphic {Visible = false};
AddChild(_bigActionIcon);
AddChild(_bigItemSpriteView);
AddChild(Button);
AddChild(HighlightRect);
AddChild(Label);
AddChild(Cooldown);
AddChild(paddingBoxItemIcon);
Button.Modulate = new Color(255, 255, 255, 150);
OnThemeUpdated();
OnKeyBindDown += args =>
{
Depress(args, true);
OnPressed(args);
};
OnKeyBindUp += args =>
{
Depress(args, false);
OnUnpressed(args);
};
TooltipDelay = 0.5f;
TooltipSupplier = SupplyTooltip;
}
protected override void OnThemeUpdated()
{
base.OnThemeUpdated();
Button.Texture = Theme.ResolveTexture("SlotBackground");
Label.FontColorOverride = Theme.ResolveColorOrSpecified("whiteText");
}
private void OnPressed(GUIBoundKeyEventArgs args)
{
ActionPressed?.Invoke(args, this);
}
private void OnUnpressed(GUIBoundKeyEventArgs args)
{
ActionUnpressed?.Invoke(args, this);
}
private Control? SupplyTooltip(Control sender)
{
if (!Entities.TryGetComponent(ActionId, out MetaDataComponent? metadata))
return null;
var name = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityName));
var decr = FormattedMessage.FromMarkupPermissive(Loc.GetString(metadata.EntityDescription));
return new ActionAlertTooltip(name, decr);
}
protected override void ControlFocusExited()
{
ActionFocusExited?.Invoke(this);
}
private void UpdateItemIcon()
{
if (!Actions.TryGetActionData(ActionId, out var action) ||
action is not { EntityIcon: { } entity } ||
!Entities.HasComponent<SpriteComponent>(entity))
{
_bigItemSpriteView.Visible = false;
_bigItemSpriteView.SetEntity(null);
_smallItemSpriteView.Visible = false;
_smallItemSpriteView.SetEntity(null);
}
else
{
switch (action.ItemIconStyle)
{
case ItemActionIconStyle.BigItem:
_bigItemSpriteView.Visible = true;
_bigItemSpriteView.SetEntity(entity);
_smallItemSpriteView.Visible = false;
_smallItemSpriteView.SetEntity(null);
break;
case ItemActionIconStyle.BigAction:
_bigItemSpriteView.Visible = false;
_bigItemSpriteView.SetEntity(null);
_smallItemSpriteView.Visible = true;
_smallItemSpriteView.SetEntity(entity);
break;
case ItemActionIconStyle.NoItem:
_bigItemSpriteView.Visible = false;
_bigItemSpriteView.SetEntity(null);
_smallItemSpriteView.Visible = false;
_smallItemSpriteView.SetEntity(null);
break;
}
}
}
private void SetActionIcon(Texture? texture)
{
if (!Actions.TryGetActionData(ActionId, out var action) || texture == null)
{
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
}
else if (action.EntityIcon != null && action.ItemIconStyle == ItemActionIconStyle.BigItem)
{
_smallActionIcon.Texture = texture;
_smallActionIcon.Modulate = action.IconColor;
_smallActionIcon.Visible = true;
_bigActionIcon.Texture = null;
_bigActionIcon.Visible = false;
}
else
{
_bigActionIcon.Texture = texture;
_bigActionIcon.Modulate = action.IconColor;
_bigActionIcon.Visible = true;
_smallActionIcon.Texture = null;
_smallActionIcon.Visible = false;
}
}
public void UpdateIcons()
{
UpdateItemIcon();
if (!Actions.TryGetActionData(ActionId, out var action))
{
SetActionIcon(null);
return;
}
if ((Controller.SelectingTargetFor == ActionId || action.Toggled) && action.IconOn != null)
SetActionIcon(action.IconOn.Frame0());
else
SetActionIcon(action.Icon?.Frame0());
}
public bool TryReplaceWith(EntityUid actionId)
{
if (Locked)
{
return false;
}
UpdateData(actionId);
return true;
}
public void UpdateData(EntityUid actionId)
{
ActionId = actionId;
Label.Visible = true;
UpdateIcons();
}
public void ClearData()
{
ActionId = null;
Cooldown.Visible = false;
Cooldown.Progress = 1;
Label.Visible = false;
UpdateIcons();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!Actions.TryGetActionData(ActionId, out var action))
{
return;
}
if (action.Cooldown != null)
{
Cooldown.FromTime(action.Cooldown.Value.Start, action.Cooldown.Value.End);
}
if (ActionId != null && _toggled != action.Toggled)
{
_toggled = action.Toggled;
}
}
protected override void MouseEntered()
{
base.MouseEntered();
_beingHovered = true;
DrawModeChanged();
}
protected override void MouseExited()
{
base.MouseExited();
_beingHovered = false;
DrawModeChanged();
}
/// <summary>
/// Press this button down. If it was depressed and now set to not depressed, will
/// trigger the action.
/// </summary>
public void Depress(GUIBoundKeyEventArgs args, bool depress)
{
// action can still be toggled if it's allowed to stay selected
if (!Actions.TryGetActionData(ActionId, out var action) || action is not { Enabled: true })
return;
if (_depressed && !depress)
{
// fire the action
OnUnpressed(args);
}
_depressed = depress;
DrawModeChanged();
}
public void DrawModeChanged()
{
HighlightRect.Visible = _beingHovered;
// always show the normal empty button style if no action in this slot
if (!Actions.TryGetActionData(ActionId, out var action))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
return;
}
// show a hover only if the action is usable or another action is being dragged on top of this
if (_beingHovered && (Controller.IsDragging || action.Enabled))
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassHover);
}
// it's only depress-able if it's usable, so if we're depressed
// show the depressed style
if (_depressed)
{
HighlightRect.Visible = false;
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassPressed);
return;
}
// if it's toggled on, always show the toggled on style (currently same as depressed style)
if (action.Toggled || Controller.SelectingTargetFor == ActionId)
{
// when there's a toggle sprite, we're showing that sprite instead of highlighting this slot
SetOnlyStylePseudoClass(action.IconOn != null
? ContainerButton.StylePseudoClassNormal
: ContainerButton.StylePseudoClassPressed);
return;
}
if (!action.Enabled)
{
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassDisabled);
return;
}
SetOnlyStylePseudoClass(ContainerButton.StylePseudoClassNormal);
}
}