Files
tbd-station-14/Content.Server/Interfaces/GameTicking/IGameTicker.cs
2020-03-03 20:37:26 +01:00

44 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.Interfaces.GameTicking
{
/// <summary>
/// The game ticker is responsible for managing the round-by-round system of the game.
/// </summary>
public interface IGameTicker
{
GameRunLevel RunLevel { get; }
event Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
void Initialize();
void Update(FrameEventArgs frameEventArgs);
void RestartRound();
void StartRound();
void EndRound();
void Respawn(IPlayerSession targetPlayer);
void MakeObserve(IPlayerSession player);
void MakeJoinGame(IPlayerSession player);
void ToggleReady(IPlayerSession player, bool ready);
GridCoordinates GetLateJoinSpawnPoint();
GridCoordinates GetJobSpawnPoint(string jobId);
GridCoordinates GetObserverSpawnPoint();
// GameRule system.
T AddGameRule<T>() where T : GameRule, new();
void RemoveGameRule(GameRule rule);
IEnumerable<GameRule> ActiveGameRules { get; }
void SetStartPreset(Type type);
void SetStartPreset(string type);
}
}