Files
tbd-station-14/Content.Client/Zombies/ZombieSystem.cs
coolmankid12345 9df5ded9ad Revolutionaries (#18477)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-04 18:47:33 -07:00

40 lines
1.1 KiB
C#

using System.Linq;
using Content.Client.Antag;
using Content.Shared.Humanoid;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Zombies;
using Robust.Client.GameObjects;
namespace Content.Client.Zombies;
public sealed class ZombieSystem : AntagStatusIconSystem<ZombieComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ZombieComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ZombieComponent, GetStatusIconsEvent>(OnGetStatusIcon);
}
private void OnStartup(EntityUid uid, ZombieComponent component, ComponentStartup args)
{
if (HasComp<HumanoidAppearanceComponent>(uid))
return;
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
for (var i = 0; i < sprite.AllLayers.Count(); i++)
{
sprite.LayerSetColor(i, component.SkinColor);
}
}
private void OnGetStatusIcon(EntityUid uid, ZombieComponent component, ref GetStatusIconsEvent args)
{
GetStatusIcon(component.ZombieStatusIcon, ref args);
}
}