50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using Content.Shared.NukeOps;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.Timing;
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namespace Content.Client.NukeOps;
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[UsedImplicitly]
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public sealed class WarDeclaratorBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private WarDeclaratorWindow? _window;
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public WarDeclaratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) {}
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protected override void Open()
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{
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base.Open();
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_window = new WarDeclaratorWindow();
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if (State != null)
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UpdateState(State);
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.OnActivated += OnWarDeclaratorActivated;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not WarDeclaratorBoundUserInterfaceState cast)
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return;
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_window?.UpdateState(cast);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing) _window?.Dispose();
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}
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private void OnWarDeclaratorActivated(string message)
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{
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SendMessage(new WarDeclaratorActivateMessage(message));
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}
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}
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