Files
tbd-station-14/Content.Server/GameObjects/Components/Body/Behavior/BrainBehaviorComponent.cs

75 lines
2.0 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Body.Behavior
{
[RegisterComponent]
public class BrainBehaviorComponent : MechanismBehaviorComponent
{
public override string Name => "Brain";
protected override void OnAddedToBody(IBody body)
{
base.OnAddedToBody(body);
HandleMind(body.Owner, Owner);
}
protected override void OnAddedToPart(IBodyPart part)
{
base.OnAddedToPart(part);
HandleMind(part.Owner, Owner);
}
protected override void OnAddedToPartInBody(IBody body, IBodyPart part)
{
base.OnAddedToPartInBody(body, part);
HandleMind(body.Owner, Owner);
}
protected override void OnRemovedFromBody(IBody old)
{
base.OnRemovedFromBody(old);
HandleMind(Part!.Owner, old.Owner);
}
protected override void OnRemovedFromPart(IBodyPart old)
{
base.OnRemovedFromPart(old);
HandleMind(Owner, old.Owner);
}
protected override void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
{
base.OnRemovedFromPartInBody(oldBody, oldPart);
HandleMind(oldBody.Owner, Owner);
}
private void HandleMind(IEntity newEntity, IEntity oldEntity)
{
newEntity.EnsureComponent<MindComponent>();
var oldMind = oldEntity.EnsureComponent<MindComponent>();
oldMind.Mind?.TransferTo(newEntity);
}
public override void Update(float frameTime)
{
}
}
}