Files
tbd-station-14/Content.Server/Storage/EntitySystems/CursedEntityStorageSystem.cs
Nemanja c6c319f7e4 move lockcomponent to shared (#13722)
* move lockcomponent to shared

* ajcm review
2023-02-12 01:12:29 +00:00

47 lines
1.5 KiB
C#

using Content.Server.Storage.Components;
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
using System.Linq;
using Content.Shared.Storage.Components;
namespace Content.Server.Storage.EntitySystems;
public sealed class CursedEntityStorageSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CursedEntityStorageComponent, StorageAfterCloseEvent>(OnClose);
}
private void OnClose(EntityUid uid, CursedEntityStorageComponent component, ref StorageAfterCloseEvent args)
{
if (!TryComp<EntityStorageComponent>(uid, out var storage))
return;
if (storage.Open || storage.Contents.ContainedEntities.Count <= 0)
return;
var lockerQuery = EntityQuery<EntityStorageComponent>().ToList();
lockerQuery.Remove(storage);
if (lockerQuery.Count == 0)
return;
var lockerEnt = _random.Pick(lockerQuery).Owner;
foreach (var entity in storage.Contents.ContainedEntities.ToArray())
{
storage.Contents.Remove(entity);
_entityStorage.AddToContents(entity, lockerEnt);
}
SoundSystem.Play(component.CursedSound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f, _random));
}
}