* Intercept rule (#10) * add * b * add this back lol * fix test fails (alert levels dont have prototypes) * tweaks
23 lines
862 B
C#
23 lines
862 B
C#
using Content.Server.GameTicking.Components;
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using Content.Server.StationEvents.Components;
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using Content.Server.AlertLevel;
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namespace Content.Server.StationEvents.Events;
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public sealed class AlertLevelInterceptionRule : StationEventSystem<AlertLevelInterceptionRuleComponent>
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{
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[Dependency] private readonly AlertLevelSystem _alertLevelSystem = default!;
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protected override void Started(EntityUid uid, AlertLevelInterceptionRuleComponent component, GameRuleComponent gameRule,
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GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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if (!TryGetRandomStation(out var chosenStation))
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return;
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if (_alertLevelSystem.GetLevel(chosenStation.Value) != "green")
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return;
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_alertLevelSystem.SetLevel(chosenStation.Value, component.AlertLevel, true, true, true);
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}
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} |