Files
tbd-station-14/Content.Server/Interfaces/Chat/IChatManager.cs
Exp c665e66318 Accent System (#1892)
* First Accent Prototype

* -RegisterSystem
-Fixed addaccent cmd
-Spanish accent

* -list is now ?
-Checks if the accent is already added
-Made components public

* owo whats this

* special word filter

* Eeeeeeeeee

* Better?

* -Use a delegate func
-Made some funcs not static
-Moved SentenceRegex

* InjectDependencies

* Name change?

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-25 17:09:39 +02:00

37 lines
1.1 KiB
C#

using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using System;
namespace Content.Server.Interfaces.Chat
{
public interface IChatManager
{
void Initialize();
/// <summary>
/// Dispatch a server announcement to every connected player.
/// </summary>
void DispatchServerAnnouncement(string message);
/// <summary>
/// Station announcement to every player
/// </summary>
/// <param name="message"></param>
void DispatchStationAnnouncement(string message);
void DispatchServerMessage(IPlayerSession player, string message);
void EntitySay(IEntity source, string message);
void EntityMe(IEntity source, string action);
void SendOOC(IPlayerSession player, string message);
void SendAdminChat(IPlayerSession player, string message);
void SendDeadChat(IPlayerSession player, string message);
void SendHookOOC(string sender, string message);
delegate string TransformChat(IEntity speaker, string message);
void RegisterChatTransform(TransformChat handler);
}
}