* First Accent Prototype * -RegisterSystem -Fixed addaccent cmd -Spanish accent * -list is now ? -Checks if the accent is already added -Made components public * owo whats this * special word filter * Eeeeeeeeee * Better? * -Use a delegate func -Made some funcs not static -Moved SentenceRegex * InjectDependencies * Name change? Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Content.Server.Interfaces.Chat;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Text.RegularExpressions;
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namespace Content.Server.GameObjects.Components.Mobs.Speech
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{
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public interface IAccentManager
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{
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public void Initialize();
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}
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public class AccentManager : IAccentManager
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IComponentManager _componentManager = default!;
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public static readonly Regex SentenceRegex = new Regex(@"(?<=[\.!\?])");
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public void Initialize()
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{
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IoCManager.InjectDependencies(this);
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_chatManager.RegisterChatTransform(AccentHandler);
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}
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public string AccentHandler(IEntity player, string message)
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{
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//TODO: give accents a prio?
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var accents = _componentManager.GetComponents<IAccentComponent>(player.Uid);
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foreach (var accent in accents)
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{
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message = accent.Accentuate(message);
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}
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return message;
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}
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}
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}
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