* feat: predict evaporation * refactor: move puddle update logic to shared * refactor: move more puddle stuff to Shared Still can't do stuff that creates puddles :( * refactor: move puddle transfers to shared * fix: various style fixes + switch to predicted variants * style: make some puddle stuff private instead of protected * refactor: move solution dumping to its own system * docs: clarify Drainable/Dumpable/Refillable docs Also whacks unneeded VVAccess's. * fix: audit usages of drainable+refillable I'm leaving spear and arrow for now... but I don't love it. * Added an item query I guess * Review changes * You can pour out waterguns * Review changes * oops --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
19 lines
521 B
C#
19 lines
521 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Denotes a specific solution contained within this entity that can can be
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/// easily "drained". This means things with taps/spigots, or easily poured
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/// items.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DrainableSolutionComponent : Component
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{
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/// <summary>
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/// Solution name that can be drained.
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/// </summary>
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[DataField]
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public string Solution = "default";
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}
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