Files
tbd-station-14/Content.Client/GameObjects/Components/Buckle/BuckleComponent.cs
2020-07-17 10:43:10 +02:00

56 lines
1.6 KiB
C#

using Content.Client.GameObjects.Components.Strap;
using Content.Client.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Buckle;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Buckle
{
[RegisterComponent]
public class BuckleComponent : SharedBuckleComponent, IClientDraggable
{
private bool _buckled;
private int? _originalDrawDepth;
public override bool Buckled => _buckled;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (!(curState is BuckleComponentState buckle))
{
return;
}
_buckled = buckle.Buckled;
if (!Owner.TryGetComponent(out SpriteComponent ownerSprite))
{
return;
}
if (_buckled && buckle.DrawDepth.HasValue)
{
_originalDrawDepth ??= ownerSprite.DrawDepth;
ownerSprite.DrawDepth = buckle.DrawDepth.Value;
return;
}
if (!_buckled && _originalDrawDepth.HasValue)
{
ownerSprite.DrawDepth = _originalDrawDepth.Value;
_originalDrawDepth = null;
}
}
bool IClientDraggable.ClientCanDropOn(CanDropEventArgs eventArgs)
{
return eventArgs.Target.HasComponent<StrapComponent>();
}
bool IClientDraggable.ClientCanDrag(CanDragEventArgs eventArgs)
{
return true;
}
}
}