21 lines
794 B
C#
21 lines
794 B
C#
using Content.Shared.Clothing.EntitySystems;
|
|
|
|
namespace Content.Shared.Clothing.Components;
|
|
|
|
/// <summary>
|
|
/// This component indicates that this clothing is attached to some other entity with a <see
|
|
/// cref="ToggleableClothingComponent"/>. When unequipped, this entity should be returned to the entity that it is
|
|
/// attached to, rather than being dumped on the floor or something like that. Intended for use with hardsuits and
|
|
/// hardsuit helmets.
|
|
/// </summary>
|
|
[Access(typeof(ToggleableClothingSystem))]
|
|
[RegisterComponent]
|
|
public sealed class AttachedClothingComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The Id of the piece of clothing that this entity belongs to.
|
|
/// </summary>
|
|
[DataField("AttachedUid")]
|
|
public EntityUid AttachedUid = default!;
|
|
}
|