Files
tbd-station-14/Content.Server/SurveillanceCamera/Components/SurveillanceCameraComponent.cs
Vera Aguilera Puerto c5f7c61041 Fix some friend access violations by allowing others access. (#8594)
Rename Friend attribute to Access attribute.
Updates submodule to v0.21.0.0 as well.
2022-06-07 11:30:27 +02:00

47 lines
1.8 KiB
C#

using Content.Shared.DeviceNetwork;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.SurveillanceCamera;
[RegisterComponent]
[Access(typeof(SurveillanceCameraSystem))]
public sealed class SurveillanceCameraComponent : Component
{
// List of active viewers. This is for bookkeeping purposes,
// so that when a camera shuts down, any entity viewing it
// will immediately have their subscription revoked.
public HashSet<EntityUid> ActiveViewers { get; } = new();
// Monitors != Viewers, as viewers are entities that are tied
// to a player session that's viewing from this camera
//
// Monitors are grouped sets of viewers, and may be
// completely different monitor types (e.g., monitor console,
// AI, etc.)
public HashSet<EntityUid> ActiveMonitors { get; } = new();
// If this camera is active or not. Deactivating a camera
// will not allow it to obtain any new viewers.
[ViewVariables]
public bool Active { get; set; } = true;
// This one isn't easy to deal with. Will require a UI
// to change/set this so mapping these in isn't
// the most terrible thing possible.
[ViewVariables(VVAccess.ReadWrite)]
[DataField("id")]
public string CameraId { get; set; } = "camera";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("nameSet")]
public bool NameSet { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
[DataField("networkSet")]
public bool NetworkSet { get; set; }
// This has to be device network frequency prototypes.
[DataField("setupAvailableNetworks", customTypeSerializer:typeof(PrototypeIdListSerializer<DeviceFrequencyPrototype>))]
public List<string> AvailableNetworks { get; } = new();
}