Files
tbd-station-14/Content.Shared/Fluids/SharedPuddleSystem.Evaporation.cs
Jajsha a6741e42c1 Un-Hardcode water evaporation & mopping behavior (#33399)
* Un-harcode slipperiness

* Make it actually work

* Prettyfy

* Cleanup GetEvaporatingReagents

* Fix mopping with space lube + wrong solutions in absorbance

* Remove LINQ and rename parameters

* Change evaporation speed to fixedpoint2

* Add evaporating speed functionality

* Remove unused imports

* Swap around reagent evaporation speed and puddle evaporation speed.

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-18 20:11:28 -04:00

53 lines
1.8 KiB
C#

using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
namespace Content.Shared.Fluids;
public abstract partial class SharedPuddleSystem
{
public string[] GetEvaporatingReagents(Solution solution)
{
var evaporatingReagents = new List<string>();
foreach (ReagentPrototype solProto in solution.GetReagentPrototypes(_prototypeManager).Keys)
{
if (solProto.EvaporationSpeed > FixedPoint2.Zero)
evaporatingReagents.Add(solProto.ID);
}
return evaporatingReagents.ToArray();
}
public string[] GetAbsorbentReagents(Solution solution)
{
var absorbentReagents = new List<string>();
foreach (ReagentPrototype solProto in solution.GetReagentPrototypes(_prototypeManager).Keys)
{
if (solProto.Absorbent)
absorbentReagents.Add(solProto.ID);
}
return absorbentReagents.ToArray();
}
public bool CanFullyEvaporate(Solution solution)
{
return solution.GetTotalPrototypeQuantity(GetEvaporatingReagents(solution)) == solution.Volume;
}
/// <summary>
/// Gets the evaporating speed of the reagents within a solution.
/// The speed at which a solution evaporates is the sum of the speed of all evaporating reagents in it.
/// </summary>
public Dictionary<string, FixedPoint2> GetEvaporationSpeeds(Solution solution)
{
var evaporatingSpeeds = new Dictionary<string, FixedPoint2>();
foreach (ReagentPrototype solProto in solution.GetReagentPrototypes(_prototypeManager).Keys)
{
if (solProto.EvaporationSpeed > FixedPoint2.Zero)
{
evaporatingSpeeds.Add(solProto.ID, solProto.EvaporationSpeed);
}
}
return evaporatingSpeeds;
}
}