Files
tbd-station-14/Content.Server/Speech/EntitySystems/RatvarianLanguageSystem.cs
Tayrtahn c565b44965 Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00

118 lines
5.2 KiB
C#

using System.Text;
using System.Text.RegularExpressions;
using Content.Shared.Speech.Components;
using Content.Shared.Speech.EntitySystems;
using Content.Shared.StatusEffect;
using Robust.Shared.Prototypes;
namespace Content.Server.Speech.EntitySystems;
public sealed class RatvarianLanguageSystem : SharedRatvarianLanguageSystem
{
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
private static readonly ProtoId<StatusEffectPrototype> RatvarianKey = "RatvarianLanguage";
// This is the word of Ratvar and those who speak it shall abide by His rules:
/*
* Any time the word "of" occurs, it's linked to the previous word by a hyphen: "I am-of Ratvar"
* Any time "th", followed by any two letters occurs, you add a grave (`) between those two letters: "Thi`s"
* In the same vein, any time "ti" followed by one letter occurs, you add a grave (`) between "i" and the letter: "Ti`me"
* Wherever "te" or "et" appear and there is another letter next to the "e", add a hyphen between "e" and the letter: "M-etal/Greate-r"
* Where "gua" appears, add a hyphen between "gu" and "a": "Gu-ard"
* Where the word "and" appears it's linked to all surrounding words by hyphens: "Sword-and-shield"
* Where the word "to" appears, it's linked to the following word by a hyphen: "to-use"
* Where the word "my" appears, it's linked to the following word by a hyphen: "my-light"
* Any Ratvarian proper noun is not translated: Ratvar, Nezbere, Sevtug, Nzcrentr and Inath-neq
* This only applies if they're being used as a proper noun: armorer/Nezbere
*/
private static Regex THPattern = new Regex(@"th\w\B", RegexOptions.Compiled | RegexOptions.IgnoreCase);
private static Regex ETPattern = new Regex(@"\Bet", RegexOptions.Compiled);
private static Regex TEPattern = new Regex(@"te\B",RegexOptions.Compiled);
private static Regex OFPattern = new Regex(@"(\s)(of)");
private static Regex TIPattern = new Regex(@"ti\B", RegexOptions.Compiled | RegexOptions.IgnoreCase);
private static Regex GUAPattern = new Regex(@"(gu)(a)", RegexOptions.Compiled | RegexOptions.IgnoreCase);
private static Regex ANDPattern = new Regex(@"\b(\s)(and)(\s)", RegexOptions.Compiled | RegexOptions.IgnoreCase);
private static Regex TOMYPattern = new Regex(@"(to|my)\s", RegexOptions.Compiled | RegexOptions.IgnoreCase);
private static Regex ProperNouns = new Regex(@"(ratvar)|(nezbere)|(sevtuq)|(nzcrentr)|(inath-neq)", RegexOptions.Compiled | RegexOptions.IgnoreCase);
public override void Initialize()
{
// Activate before other modifications so translation works properly
SubscribeLocalEvent<RatvarianLanguageComponent, AccentGetEvent>(OnAccent, before: new[] {typeof(SharedSlurredSystem), typeof(SharedStutteringSystem)});
}
public override void DoRatvarian(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return;
_statusEffects.TryAddStatusEffect<RatvarianLanguageComponent>(uid, RatvarianKey, time, refresh, status);
}
private void OnAccent(EntityUid uid, RatvarianLanguageComponent component, AccentGetEvent args)
{
args.Message = Translate(args.Message);
}
private string Translate(string message)
{
var ruleTranslation = message;
var finalMessage = new StringBuilder();
var newWord = new StringBuilder();
ruleTranslation = THPattern.Replace(ruleTranslation, "$&`");
ruleTranslation = TEPattern.Replace(ruleTranslation, "$&-");
ruleTranslation = ETPattern.Replace(ruleTranslation, "-$&");
ruleTranslation = OFPattern.Replace(ruleTranslation, "-$2");
ruleTranslation = TIPattern.Replace(ruleTranslation, "$&`");
ruleTranslation = GUAPattern.Replace(ruleTranslation, "$1-$2");
ruleTranslation = ANDPattern.Replace(ruleTranslation, "-$2-");
ruleTranslation = TOMYPattern.Replace(ruleTranslation, "$1-");
var temp = ruleTranslation.Split(' ');
foreach (var word in temp)
{
newWord.Clear();
if (ProperNouns.IsMatch(word))
newWord.Append(word);
else
{
for (int i = 0; i < word.Length; i++)
{
var letter = word[i];
if (letter >= 97 && letter <= 122)
{
var letterRot = letter + 13;
if (letterRot > 122)
letterRot -= 26;
newWord.Append((char) letterRot);
}
else if (letter >= 65 && letter <= 90)
{
var letterRot = letter + 13;
if (letterRot > 90)
letterRot -= 26;
newWord.Append((char) letterRot);
}
else
{
newWord.Append(word[i]);
}
}
}
finalMessage.Append(newWord + " ");
}
return finalMessage.ToString().Trim();
}
}