Files
tbd-station-14/Content.Server/Speech/EntitySystems/MumbleAccentSystem.cs
Pieter-Jan Briers 73df3b1593 Stop network serializing prototypes (#38602)
* Stop network serializing prototypes

Send the damn proto ID instead.

* Fix sandbox violation
2025-06-26 19:27:23 -04:00

49 lines
1.6 KiB
C#

using Content.Server.Chat.Systems;
using Content.Server.Speech.Components;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Speech.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Speech.EntitySystems;
public sealed class MumbleAccentSystem : EntitySystem
{
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MumbleAccentComponent, AccentGetEvent>(OnAccentGet);
SubscribeLocalEvent<MumbleAccentComponent, EmoteEvent>(OnEmote, before: [typeof(VocalSystem)]);
}
private void OnEmote(Entity<MumbleAccentComponent> ent, ref EmoteEvent args)
{
if (args.Handled || !args.Emote.Category.HasFlag(EmoteCategory.Vocal))
return;
if (TryComp<VocalComponent>(ent.Owner, out var vocalComp) && vocalComp.EmoteSounds is { } sounds)
{
// play a muffled version of the vocal emote
args.Handled = _chat.TryPlayEmoteSound(
ent.Owner,
_prototype.Index(sounds),
args.Emote,
ent.Comp.EmoteAudioParams);
}
}
public string Accentuate(string message, MumbleAccentComponent component)
{
return _replacement.ApplyReplacements(message, "mumble");
}
private void OnAccentGet(Entity<MumbleAccentComponent> ent, ref AccentGetEvent args)
{
args.Message = Accentuate(args.Message, ent.Comp);
}
}