Files
tbd-station-14/Content.Server/GameTicking/GameTicker.cs
Tayrtahn c565b44965 Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
* The easy ones

* For certain values of easy

* Easy test

* Hair

* Fix sandbox violations

* Sort usings
2025-07-07 21:57:05 +02:00

138 lines
5.5 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.Database;
using Content.Server.Ghost;
using Content.Server.Maps;
using Content.Server.Players.PlayTimeTracking;
using Content.Server.Preferences.Managers;
using Content.Server.ServerUpdates;
using Content.Server.Station.Systems;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.Roles;
using Robust.Server;
using Robust.Server.GameObjects;
using Robust.Server.GameStates;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Console;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
#if EXCEPTION_TOLERANCE
using Robust.Shared.Exceptions;
#endif
namespace Content.Server.GameTicking
{
public sealed partial class GameTicker : SharedGameTicker
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IBanManager _banManager = default!;
[Dependency] private readonly IBaseServer _baseServer = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IConsoleHost _consoleHost = default!;
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
#if EXCEPTION_TOLERANCE
[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
#endif
[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
[Dependency] private readonly IServerDbManager _db = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly MapLoaderSystem _loader = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly GhostSystem _ghost = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly PlayTimeTrackingSystem _playTimeTrackings = default!;
[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
[Dependency] private readonly ServerUpdateManager _serverUpdates = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StationJobsSystem _stationJobs = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly UserDbDataManager _userDb = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!;
[Dependency] private readonly ServerDbEntryManager _dbEntryManager = default!;
[ViewVariables] private bool _initialized;
[ViewVariables] private bool _postInitialized;
[ViewVariables] public MapId DefaultMap { get; private set; }
private ISawmill _sawmill = default!;
private bool _randomizeCharacters;
public override void Initialize()
{
base.Initialize();
DebugTools.Assert(!_initialized);
DebugTools.Assert(!_postInitialized);
_sawmill = _logManager.GetSawmill("ticker");
_sawmillReplays = _logManager.GetSawmill("ticker.replays");
Subs.CVar(_cfg, CCVars.ICRandomCharacters, e => _randomizeCharacters = e, true);
// Initialize the other parts of the game ticker.
InitializeStatusShell();
InitializeCVars();
InitializePlayer();
InitializeLobbyBackground();
InitializeGamePreset();
DebugTools.Assert(_prototypeManager.Index(FallbackOverflowJob).Name == FallbackOverflowJobName,
"Overflow role does not have the correct name!");
InitializeGameRules();
InitializeReplays();
_initialized = true;
}
public void PostInitialize()
{
DebugTools.Assert(_initialized);
DebugTools.Assert(!_postInitialized);
// We restart the round now that entities are initialized and prototypes have been loaded.
if (!DummyTicker)
RestartRound();
_postInitialized = true;
}
public override void Shutdown()
{
base.Shutdown();
ShutdownGameRules();
}
private void SendServerMessage(string message)
{
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
_chatManager.ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, default, false, true);
}
public override void Update(float frameTime)
{
if (DummyTicker)
return;
base.Update(frameTime);
UpdateRoundFlow(frameTime);
UpdateGameRules();
}
}
}