* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
138 lines
5.5 KiB
C#
138 lines
5.5 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.Database;
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using Content.Server.Ghost;
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using Content.Server.Maps;
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using Content.Server.Players.PlayTimeTracking;
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using Content.Server.Preferences.Managers;
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using Content.Server.ServerUpdates;
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using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.GameTicking;
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using Content.Shared.Mind;
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using Content.Shared.Roles;
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using Robust.Server;
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using Robust.Server.GameObjects;
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using Robust.Server.GameStates;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Console;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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#if EXCEPTION_TOLERANCE
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using Robust.Shared.Exceptions;
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#endif
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namespace Content.Server.GameTicking
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{
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public sealed partial class GameTicker : SharedGameTicker
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IBanManager _banManager = default!;
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[Dependency] private readonly IBaseServer _baseServer = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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[Dependency] private readonly IGameMapManager _gameMapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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#if EXCEPTION_TOLERANCE
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[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
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#endif
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[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
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[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly SharedMapSystem _map = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly PlayTimeTrackingSystem _playTimeTrackings = default!;
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[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
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[Dependency] private readonly ServerUpdateManager _serverUpdates = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly UserDbDataManager _userDb = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedRoleSystem _roles = default!;
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[Dependency] private readonly ServerDbEntryManager _dbEntryManager = default!;
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[ViewVariables] private bool _initialized;
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[ViewVariables] private bool _postInitialized;
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[ViewVariables] public MapId DefaultMap { get; private set; }
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private ISawmill _sawmill = default!;
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private bool _randomizeCharacters;
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public override void Initialize()
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{
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base.Initialize();
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DebugTools.Assert(!_initialized);
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DebugTools.Assert(!_postInitialized);
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_sawmill = _logManager.GetSawmill("ticker");
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_sawmillReplays = _logManager.GetSawmill("ticker.replays");
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Subs.CVar(_cfg, CCVars.ICRandomCharacters, e => _randomizeCharacters = e, true);
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// Initialize the other parts of the game ticker.
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InitializeStatusShell();
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InitializeCVars();
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InitializePlayer();
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InitializeLobbyBackground();
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InitializeGamePreset();
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DebugTools.Assert(_prototypeManager.Index(FallbackOverflowJob).Name == FallbackOverflowJobName,
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"Overflow role does not have the correct name!");
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InitializeGameRules();
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InitializeReplays();
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_initialized = true;
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}
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public void PostInitialize()
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{
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DebugTools.Assert(_initialized);
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DebugTools.Assert(!_postInitialized);
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// We restart the round now that entities are initialized and prototypes have been loaded.
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if (!DummyTicker)
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RestartRound();
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_postInitialized = true;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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ShutdownGameRules();
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}
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private void SendServerMessage(string message)
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{
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, default, false, true);
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}
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public override void Update(float frameTime)
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{
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if (DummyTicker)
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return;
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base.Update(frameTime);
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UpdateRoundFlow(frameTime);
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UpdateGameRules();
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}
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}
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}
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