* The easy ones * For certain values of easy * Easy test * Hair * Fix sandbox violations * Sort usings
147 lines
5.9 KiB
C#
147 lines
5.9 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Body.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Body.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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sealed class AddHandCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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private static readonly EntProtoId DefaultHandPrototype = "LeftHandHuman";
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public string Command => "addhand";
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public string Description => "Adds a hand to your entity.";
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public string Help => $"Usage: {Command} <entityUid> <handPrototypeId> / {Command} <entityUid> / {Command} <handPrototypeId> / {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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EntityUid entity;
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EntityUid hand;
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switch (args.Length)
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{
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case 0:
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if (player == null)
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{
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shell.WriteLine("Only a player can run this command without arguments.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You don't have an entity to add a hand to.");
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return;
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}
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entity = player.AttachedEntity.Value;
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hand = _entManager.SpawnEntity(DefaultHandPrototype, _entManager.GetComponent<TransformComponent>(entity).Coordinates);
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break;
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case 1:
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{
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if (NetEntity.TryParse(args[0], out var uidNet) && _entManager.TryGetEntity(uidNet, out var uid))
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{
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if (!_entManager.EntityExists(uid))
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{
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shell.WriteLine($"No entity found with uid {uid}");
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return;
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}
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entity = uid.Value;
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hand = _entManager.SpawnEntity(DefaultHandPrototype, _entManager.GetComponent<TransformComponent>(entity).Coordinates);
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}
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else
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{
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if (player == null)
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{
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shell.WriteLine("You must specify an entity to add a hand to when using this command from the server terminal.");
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return;
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}
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("You don't have an entity to add a hand to.");
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return;
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}
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entity = player.AttachedEntity.Value;
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hand = _entManager.SpawnEntity(args[0], _entManager.GetComponent<TransformComponent>(entity).Coordinates);
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}
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break;
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}
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case 2:
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{
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if (!NetEntity.TryParse(args[0], out var netEnt) || !_entManager.TryGetEntity(netEnt, out var uid))
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{
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shell.WriteLine($"{args[0]} is not a valid entity uid.");
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return;
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}
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if (!_entManager.EntityExists(uid))
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{
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shell.WriteLine($"No entity exists with uid {uid}.");
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return;
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}
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entity = uid.Value;
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if (!_protoManager.HasIndex<EntityPrototype>(args[1]))
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{
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shell.WriteLine($"No hand entity exists with id {args[1]}.");
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return;
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}
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hand = _entManager.SpawnEntity(args[1], _entManager.GetComponent<TransformComponent>(entity).Coordinates);
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break;
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}
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default:
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shell.WriteLine(Help);
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return;
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}
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if (!_entManager.TryGetComponent(entity, out BodyComponent? body) || body.RootContainer.ContainedEntity == null)
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{
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var text = $"You have no body{(_random.Prob(0.2f) ? " and you must scream." : ".")}";
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shell.WriteLine(text);
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return;
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}
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if (!_entManager.TryGetComponent(hand, out BodyPartComponent? part))
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{
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shell.WriteLine($"Hand entity {hand} does not have a {nameof(BodyPartComponent)} component.");
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return;
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}
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var bodySystem = _entManager.System<BodySystem>();
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var attachAt = bodySystem.GetBodyChildrenOfType(entity, BodyPartType.Arm, body).FirstOrDefault();
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if (attachAt == default)
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attachAt = bodySystem.GetBodyChildren(entity, body).First();
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var slotId = part.GetHashCode().ToString();
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if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, BodyPartType.Hand, attachAt.Component, part))
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{
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shell.WriteError($"Couldn't create a slot with id {slotId} on entity {_entManager.ToPrettyString(entity)}");
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return;
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}
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shell.WriteLine($"Added hand to entity {_entManager.GetComponent<MetaDataComponent>(entity).EntityName}");
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}
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}
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}
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