Files
tbd-station-14/Content.Client/Power/Visualizers/CableVisualizerSystem.cs
Tayrtahn 818d047449 Cleanup more SpriteComponent warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-05-19 03:09:47 +02:00

39 lines
1.5 KiB
C#

using Content.Client.SubFloor;
using Content.Shared.Wires;
using Robust.Client.GameObjects;
namespace Content.Client.Power.Visualizers;
public sealed class CableVisualizerSystem : EntitySystem
{
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CableVisualizerComponent, AppearanceChangeEvent>(OnAppearanceChange, after: new[] { typeof(SubFloorHideSystem) });
}
private void OnAppearanceChange(EntityUid uid, CableVisualizerComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.Sprite.Visible)
{
// This entity is probably below a floor and is not even visible to the user -> don't bother updating sprite data.
// Note that if the subfloor visuals change, then another AppearanceChangeEvent will get triggered.
return;
}
if (!_appearanceSystem.TryGetData<WireVisDirFlags>(uid, WireVisVisuals.ConnectedMask, out var mask, args.Component))
mask = WireVisDirFlags.None;
_sprite.LayerSetRsiState((uid, args.Sprite), 0, $"{component.StatePrefix}{(int)mask}");
if (component.ExtraLayerPrefix != null)
_sprite.LayerSetRsiState((uid, args.Sprite), 1, $"{component.ExtraLayerPrefix}{(int)mask}");
}
}