* Initial commit * Clean-up * Fix ftl, new damage * ftl fix for real * Updates based on feedback * Child implant fix * Make the UI only open when implanter is in draw mode * Review fixes * shunting
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using Content.Client.Implants.UI;
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using Content.Client.Items;
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using Content.Shared.Implants;
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using Content.Shared.Implants.Components;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Implants;
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public sealed class ImplanterSystem : SharedImplanterSystem
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{
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[Dependency] private readonly SharedUserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ImplanterComponent, AfterAutoHandleStateEvent>(OnHandleImplanterState);
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Subs.ItemStatus<ImplanterComponent>(ent => new ImplanterStatusControl(ent));
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}
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private void OnHandleImplanterState(EntityUid uid, ImplanterComponent component, ref AfterAutoHandleStateEvent args)
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{
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if (_uiSystem.TryGetOpenUi<DeimplantBoundUserInterface>(uid, DeimplantUiKey.Key, out var bui))
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{
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Dictionary<string, string> implants = new();
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foreach (var implant in component.DeimplantWhitelist)
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{
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if (_proto.TryIndex(implant, out var proto))
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implants.Add(proto.ID, proto.Name);
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}
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bui.UpdateState(implants, component.DeimplantChosen);
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}
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component.UiUpdateNeeded = true;
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}
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}
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