* Fix gas analyzer and anomaly scanner UI activation issue * save * fix comment * milkalyzer
50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using Content.Shared.Anomaly;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Anomaly.Ui;
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[UsedImplicitly]
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public sealed class AnomalyScannerBoundUserInterface : BoundUserInterface
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{
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private AnomalyScannerMenu? _menu;
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public AnomalyScannerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new AnomalyScannerMenu();
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_menu.OpenCentered();
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_menu.OnClose += Close;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not AnomalyScannerUserInterfaceState msg)
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return;
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if (_menu == null)
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return;
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_menu.LastMessage = msg.Message;
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_menu.NextPulseTime = msg.NextPulseTime;
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_menu.UpdateMenu();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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