Files
tbd-station-14/Content.Shared/Shuttles/Systems/SharedShuttleSystem.IFF.cs
metalgearsloth c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00

94 lines
2.4 KiB
C#

using Content.Shared.Shuttles.Components;
using JetBrains.Annotations;
namespace Content.Shared.Shuttles.Systems;
public abstract partial class SharedShuttleSystem
{
/*
* Handles the label visibility on radar controls. This can be hiding the label or applying other effects.
*/
protected virtual void UpdateIFFInterfaces(EntityUid gridUid, IFFComponent component) {}
public Color GetIFFColor(EntityUid gridUid, bool self = false, IFFComponent? component = null)
{
if (self)
{
return IFFComponent.SelfColor;
}
if (!Resolve(gridUid, ref component, false))
{
return IFFComponent.IFFColor;
}
return component.Color;
}
public string? GetIFFLabel(EntityUid gridUid, bool self = false, IFFComponent? component = null)
{
if (!IFFComponent.ShowIFFDefault)
{
return null;
}
var entName = MetaData(gridUid).EntityName;
if (self)
{
return entName;
}
if (Resolve(gridUid, ref component, false) && (component.Flags & (IFFFlags.HideLabel | IFFFlags.Hide)) != 0x0)
{
return null;
}
return string.IsNullOrEmpty(entName) ? Loc.GetString("shuttle-console-unknown") : entName;
}
/// <summary>
/// Sets the color for this grid to appear as on radar.
/// </summary>
[PublicAPI]
public void SetIFFColor(EntityUid gridUid, Color color, IFFComponent? component = null)
{
component ??= EnsureComp<IFFComponent>(gridUid);
if (component.Color.Equals(color))
return;
component.Color = color;
Dirty(component);
UpdateIFFInterfaces(gridUid, component);
}
[PublicAPI]
public void AddIFFFlag(EntityUid gridUid, IFFFlags flags, IFFComponent? component = null)
{
component ??= EnsureComp<IFFComponent>(gridUid);
if ((component.Flags & flags) == flags)
return;
component.Flags |= flags;
Dirty(component);
UpdateIFFInterfaces(gridUid, component);
}
[PublicAPI]
public void RemoveIFFFlag(EntityUid gridUid, IFFFlags flags, IFFComponent? component = null)
{
if (!Resolve(gridUid, ref component, false))
return;
if ((component.Flags & flags) == 0x0)
return;
component.Flags &= ~flags;
Dirty(component);
UpdateIFFInterfaces(gridUid, component);
}
}