Files
tbd-station-14/Content.Client/Shuttles/UI/ShuttleConsoleWindow.xaml.cs
metalgearsloth c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00

149 lines
3.9 KiB
C#

using System.Numerics;
using Content.Client.Computer;
using Content.Client.UserInterface.Controls;
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class ShuttleConsoleWindow : FancyWindow,
IComputerWindow<ShuttleBoundUserInterfaceState>
{
[Dependency] private readonly IEntityManager _entManager = default!;
private ShuttleConsoleMode _mode = ShuttleConsoleMode.Nav;
public event Action<MapCoordinates, Angle>? RequestFTL;
public event Action<NetEntity, Angle>? RequestBeaconFTL;
public event Action<NetEntity, NetEntity>? DockRequest;
public event Action<NetEntity>? UndockRequest;
public ShuttleConsoleWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
// Mode switching
NavModeButton.OnPressed += NavPressed;
MapModeButton.OnPressed += MapPressed;
DockModeButton.OnPressed += DockPressed;
// Modes are exclusive
var group = new ButtonGroup();
NavModeButton.Group = group;
MapModeButton.Group = group;
DockModeButton.Group = group;
NavModeButton.Pressed = true;
SetupMode(_mode);
MapContainer.RequestFTL += (coords, angle) =>
{
RequestFTL?.Invoke(coords, angle);
};
MapContainer.RequestBeaconFTL += (ent, angle) =>
{
RequestBeaconFTL?.Invoke(ent, angle);
};
DockContainer.DockRequest += (entity, netEntity) =>
{
DockRequest?.Invoke(entity, netEntity);
};
DockContainer.UndockRequest += entity =>
{
UndockRequest?.Invoke(entity);
};
}
private void ClearModes(ShuttleConsoleMode mode)
{
if (mode != ShuttleConsoleMode.Nav)
{
NavContainer.Visible = false;
}
if (mode != ShuttleConsoleMode.Map)
{
MapContainer.Visible = false;
MapContainer.SetMap(MapId.Nullspace, Vector2.Zero);
}
if (mode != ShuttleConsoleMode.Dock)
{
DockContainer.Visible = false;
}
}
private void NavPressed(BaseButton.ButtonEventArgs obj)
{
SwitchMode(ShuttleConsoleMode.Nav);
}
private void MapPressed(BaseButton.ButtonEventArgs obj)
{
SwitchMode(ShuttleConsoleMode.Map);
}
private void DockPressed(BaseButton.ButtonEventArgs obj)
{
SwitchMode(ShuttleConsoleMode.Dock);
}
private void SetupMode(ShuttleConsoleMode mode)
{
switch (mode)
{
case ShuttleConsoleMode.Nav:
NavContainer.Visible = true;
break;
case ShuttleConsoleMode.Map:
MapContainer.Visible = true;
MapContainer.Startup();
break;
case ShuttleConsoleMode.Dock:
DockContainer.Visible = true;
break;
default:
throw new NotImplementedException();
}
}
public void SwitchMode(ShuttleConsoleMode mode)
{
if (_mode == mode)
return;
_mode = mode;
ClearModes(mode);
SetupMode(_mode);
}
public enum ShuttleConsoleMode : byte
{
Nav,
Map,
Dock,
}
public void UpdateState(EntityUid owner, ShuttleBoundUserInterfaceState cState)
{
var coordinates = _entManager.GetCoordinates(cState.NavState.Coordinates);
NavContainer.SetShuttle(coordinates?.EntityId);
MapContainer.SetShuttle(coordinates?.EntityId);
MapContainer.SetConsole(owner);
NavContainer.UpdateState(cState.NavState);
MapContainer.UpdateState(cState.MapState);
DockContainer.UpdateState(coordinates?.EntityId, cState.DockState);
}
}