* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup
86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
using Content.Client.Shuttles.UI;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Events;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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namespace Content.Client.Shuttles.BUI;
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[UsedImplicitly]
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public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private ShuttleConsoleWindow? _window;
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public ShuttleConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new ShuttleConsoleWindow();
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.RequestFTL += OnFTLRequest;
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_window.RequestBeaconFTL += OnFTLBeaconRequest;
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_window.DockRequest += OnDockRequest;
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_window.UndockRequest += OnUndockRequest;
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}
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private void OnUndockRequest(NetEntity entity)
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{
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SendMessage(new UndockRequestMessage()
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{
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DockEntity = entity,
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});
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}
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private void OnDockRequest(NetEntity entity, NetEntity target)
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{
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SendMessage(new DockRequestMessage()
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{
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DockEntity = entity,
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TargetDockEntity = target,
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});
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}
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private void OnFTLBeaconRequest(NetEntity ent, Angle angle)
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{
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SendMessage(new ShuttleConsoleFTLBeaconMessage()
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{
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Beacon = ent,
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Angle = angle,
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});
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}
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private void OnFTLRequest(MapCoordinates obj, Angle angle)
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{
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SendMessage(new ShuttleConsoleFTLPositionMessage()
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{
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Coordinates = obj,
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Angle = angle,
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});
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not ShuttleBoundUserInterfaceState cState)
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return;
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_window?.UpdateState(Owner, cState);
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}
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}
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