Files
tbd-station-14/Content.Client/Shuttles/BUI/ShuttleConsoleBoundUserInterface.cs
metalgearsloth c5486873db Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back

Just do it per-tile she'll be right, at least it's done with 1 draw call.

* Revamp shuttle console

* Bunch of cleanup work

* Lables sortito

* dok

* Pixel alignment and colours

* Fix a bunch of drawing bugs

* Shuttle map drawing

* Drawing fixes

* Map parallax working finally

* weh

* Commit all my stuff

* mic

* deez

* Update everything

* Xamlify everything

* uh

* Rudimentary blocker range

* My enemies have succeeded

* Bunch of changes to FTL

* Heaps of cleanup

* Fix FTL bugs

* FTL

* weewoo

* FTL fallback

* wew

* weh

* Basic FTL working

* FTL working

* FTL destination fixes

* a

* Exclusion zones

* Fix drawing / FTL

* Beacons working

* Coordinates drawing

* Fix unknown map names

* Dorks beginning

* State + docking cleanup start

* Basic dock drawing

* Bunch of drawing fixes

* Batching / color fixes

* Cleanup and beacons support

* weh

* weh

* Begin pings

* First draft at map objects

* Map fixup

* Faster drawing

* Fix perf + FTL

* Cached drawing

* Fix drawing

* Best I got

* strips

* Back to lists but with caching

* Final optimisation

* Fix dock bounds

* Docking work

* stinker

* kobolds

* Btns

* Docking vis working

* Fix docking pre-vis

* canasses

* Helldivers 2

* a

* Array life

* Fix

* Fix TODOs

* liltenhead feature club

* dorking

* Merge artifacts

* Last-minute touchup
2024-03-03 18:39:19 +11:00

86 lines
2.0 KiB
C#

using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Events;
using JetBrains.Annotations;
using Robust.Shared.Map;
namespace Content.Client.Shuttles.BUI;
[UsedImplicitly]
public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private ShuttleConsoleWindow? _window;
public ShuttleConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new ShuttleConsoleWindow();
_window.OpenCentered();
_window.OnClose += Close;
_window.RequestFTL += OnFTLRequest;
_window.RequestBeaconFTL += OnFTLBeaconRequest;
_window.DockRequest += OnDockRequest;
_window.UndockRequest += OnUndockRequest;
}
private void OnUndockRequest(NetEntity entity)
{
SendMessage(new UndockRequestMessage()
{
DockEntity = entity,
});
}
private void OnDockRequest(NetEntity entity, NetEntity target)
{
SendMessage(new DockRequestMessage()
{
DockEntity = entity,
TargetDockEntity = target,
});
}
private void OnFTLBeaconRequest(NetEntity ent, Angle angle)
{
SendMessage(new ShuttleConsoleFTLBeaconMessage()
{
Beacon = ent,
Angle = angle,
});
}
private void OnFTLRequest(MapCoordinates obj, Angle angle)
{
SendMessage(new ShuttleConsoleFTLPositionMessage()
{
Coordinates = obj,
Angle = angle,
});
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not ShuttleBoundUserInterfaceState cState)
return;
_window?.UpdateState(Owner, cState);
}
}