Files
tbd-station-14/Content.Client/CombatMode/ColoredScreenBorderOverlay.cs
Tayrtahn 9186b65b14 Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00

34 lines
1.0 KiB
C#

using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.CombatMode
{
public sealed class ColoredScreenBorderOverlay : Overlay
{
private static readonly ProtoId<ShaderPrototype> Shader = "ColoredScreenBorder";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
public ColoredScreenBorderOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index(Shader).Instance();
}
protected override void Draw(in OverlayDrawArgs args)
{
var worldHandle = args.WorldHandle;
worldHandle.UseShader(_shader);
var viewport = args.WorldAABB;
worldHandle.DrawRect(viewport, Color.White);
worldHandle.UseShader(null);
}
}
}