Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/StorageSystem.cs
Acruid c51533686b Updates the Content EntitySystems with the changes to the event API.
Visual Studio wants to update the version of the solution, and change some GUIDs around.
2020-02-18 19:43:54 -08:00

86 lines
3.0 KiB
C#

using System.Collections.Generic;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
class StorageSystem : EntitySystem
{
private readonly List<IPlayerSession> _sessionCache = new List<IPlayerSession>();
/// <inheritdoc />
public override void Initialize()
{
SubscribeEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
SubscribeEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
EntityQuery = new TypeEntityQuery(typeof(ServerStorageComponent));
}
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var entity in RelevantEntities)
{
CheckSubscribedEntities(entity);
}
}
private static void HandleEntityRemovedFromContainer(object sender, EntRemovedFromContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
{
storageComp.HandleEntityMaybeRemoved(message);
}
}
private static void HandleEntityInsertedIntoContainer(object sender, EntInsertedIntoContainerMessage message)
{
var oldParentEntity = message.Container.Owner;
if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
{
storageComp.HandleEntityMaybeInserted(message);
}
}
private void CheckSubscribedEntities(IEntity entity)
{
var storageComp = entity.GetComponent<ServerStorageComponent>();
// We have to cache the set of sessions because Unsubscribe modifies the original.
_sessionCache.Clear();
_sessionCache.AddRange(storageComp.SubscribedSessions);
if (_sessionCache.Count == 0)
return;
var storagePos = entity.Transform.WorldPosition;
var storageMap = entity.Transform.MapID;
foreach (var session in _sessionCache)
{
var attachedEntity = session.AttachedEntity;
// The component manages the set of sessions, so this invalid session should be removed soon.
if (attachedEntity == null || !attachedEntity.IsValid())
continue;
if (storageMap != attachedEntity.Transform.MapID)
continue;
var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
if (distanceSquared > InteractionSystem.InteractionRangeSquared)
{
storageComp.UnsubscribeSession(session);
}
}
}
}
}