86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
using System.Collections.Generic;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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class StorageSystem : EntitySystem
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{
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private readonly List<IPlayerSession> _sessionCache = new List<IPlayerSession>();
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/// <inheritdoc />
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public override void Initialize()
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{
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SubscribeEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
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SubscribeEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
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EntityQuery = new TypeEntityQuery(typeof(ServerStorageComponent));
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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CheckSubscribedEntities(entity);
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}
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}
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private static void HandleEntityRemovedFromContainer(object sender, EntRemovedFromContainerMessage message)
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{
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var oldParentEntity = message.Container.Owner;
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if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
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{
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storageComp.HandleEntityMaybeRemoved(message);
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}
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}
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private static void HandleEntityInsertedIntoContainer(object sender, EntInsertedIntoContainerMessage message)
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{
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var oldParentEntity = message.Container.Owner;
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if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
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{
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storageComp.HandleEntityMaybeInserted(message);
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}
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}
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private void CheckSubscribedEntities(IEntity entity)
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{
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var storageComp = entity.GetComponent<ServerStorageComponent>();
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// We have to cache the set of sessions because Unsubscribe modifies the original.
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_sessionCache.Clear();
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_sessionCache.AddRange(storageComp.SubscribedSessions);
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if (_sessionCache.Count == 0)
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return;
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var storagePos = entity.Transform.WorldPosition;
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var storageMap = entity.Transform.MapID;
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foreach (var session in _sessionCache)
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{
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var attachedEntity = session.AttachedEntity;
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// The component manages the set of sessions, so this invalid session should be removed soon.
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if (attachedEntity == null || !attachedEntity.IsValid())
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continue;
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if (storageMap != attachedEntity.Transform.MapID)
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continue;
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var distanceSquared = (storagePos - attachedEntity.Transform.WorldPosition).LengthSquared;
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if (distanceSquared > InteractionSystem.InteractionRangeSquared)
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{
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storageComp.UnsubscribeSession(session);
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}
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}
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}
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}
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}
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