55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.GameObjects.Verbs
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{
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/// <summary>
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/// A verb is an action in the right click menu of an entity.
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/// Global verbs are visible on all entities, regardless of their components.
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/// </summary>
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/// <remarks>
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/// To add a global verb to all entities,
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/// define it and mark it with <see cref="GlobalVerbAttribute"/>
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/// </remarks>
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public abstract class GlobalVerb : VerbBase
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{
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/// <summary>
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/// Gets the visible verb data for the user.
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/// </summary>
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/// <remarks>
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/// Implementations should write into <paramref name="data"/> to return their data.
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/// </remarks>
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/// <param name="user">The entity of the user opening this menu.</param>
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/// <param name="target">The entity this verb is being evaluated for.</param>
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/// <param name="data">The data that must be filled in.</param>
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/// <returns>The text string that is shown in the right click menu for this verb.</returns>
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public abstract void GetData(IEntity user, IEntity target, VerbData data);
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/// <summary>
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/// Invoked when this verb is activated from the right click menu.
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/// </summary>
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/// <param name="user">The entity of the user opening this menu.</param>
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/// <param name="target">The entity that is being acted upon.</param>
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public abstract void Activate(IEntity user, IEntity target);
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public VerbData GetData(IEntity user, IEntity target)
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{
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var data = new VerbData();
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GetData(user, target, data);
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return data;
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}
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}
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/// <summary>
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/// This attribute should be used on <see cref="GlobalVerb"/>. These are verbs which are on visible for all entities,
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/// regardless of the components they contain.
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/// </summary>
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[MeansImplicitUse]
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[BaseTypeRequired(typeof(GlobalVerb))]
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[AttributeUsage(AttributeTargets.Class, Inherited = false)]
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public sealed class GlobalVerbAttribute : Attribute
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{
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}
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}
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