* SIMD atmos * Moles will always be a multiple of four. * Component dependencies for grid atmos. * Let's optimize allocations while we're at it! * Inline this * A bunch of atmos optimizations * Fix crimes against atmos * Microsoft moment * Remove nuget.config * do not reference Robust.UnitTests in Content.Benchmarks as it's unneeded. * Revert "Remove nuget.config" This reverts commit 872604ae6a51365af4075bb23687bd005befd8ac. * Gas overlay optimization and fixes * Lattice is now spess * minor atmos tweaks
44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
using System.Collections.Generic;
|
|
using Content.Shared.Atmos;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Shared.GameObjects.EntitySystems.Atmos
|
|
{
|
|
public class SharedAtmosphereSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
|
|
protected readonly GasPrototype[] GasPrototypes = new GasPrototype[Atmospherics.TotalNumberOfGases];
|
|
|
|
private readonly SpriteSpecifier[] _gasOverlays = new SpriteSpecifier[Atmospherics.TotalNumberOfGases];
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
|
|
{
|
|
var gasPrototype = _prototypeManager.Index<GasPrototype>(i.ToString());
|
|
GasPrototypes[i] = gasPrototype;
|
|
|
|
if(string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayTexture))
|
|
_gasOverlays[i] = new SpriteSpecifier.Texture(new ResourcePath(gasPrototype.GasOverlayTexture));
|
|
|
|
if(!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
|
|
_gasOverlays[i] = new SpriteSpecifier.Rsi(new ResourcePath(gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState);
|
|
}
|
|
}
|
|
|
|
public GasPrototype GetGas(int gasId) => GasPrototypes[gasId];
|
|
|
|
public GasPrototype GetGas(Gas gasId) => GasPrototypes[(int) gasId];
|
|
|
|
public IEnumerable<GasPrototype> Gases => GasPrototypes;
|
|
|
|
public SpriteSpecifier GetOverlay(int overlayId) => _gasOverlays[overlayId];
|
|
}
|
|
}
|