Files
tbd-station-14/Content.Shared/GameObjects/Components/Suspicion/SharedSuspicionRoleComponent.cs
2021-01-04 09:18:28 +01:00

31 lines
945 B
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Suspicion
{
public abstract class SharedSuspicionRoleComponent : Component
{
public sealed override string Name => "SuspicionRole";
public sealed override uint? NetID => ContentNetIDs.SUSPICION_ROLE;
}
[Serializable, NetSerializable]
public class SuspicionRoleComponentState : ComponentState
{
public readonly string? Role;
public readonly bool? Antagonist;
public readonly (string name, EntityUid)[] Allies;
public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies) : base(ContentNetIDs.SUSPICION_ROLE)
{
Role = role;
Antagonist = antagonist;
Allies = allies;
}
}
}