31 lines
945 B
C#
31 lines
945 B
C#
#nullable enable
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Suspicion
|
|
{
|
|
public abstract class SharedSuspicionRoleComponent : Component
|
|
{
|
|
public sealed override string Name => "SuspicionRole";
|
|
public sealed override uint? NetID => ContentNetIDs.SUSPICION_ROLE;
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class SuspicionRoleComponentState : ComponentState
|
|
{
|
|
public readonly string? Role;
|
|
public readonly bool? Antagonist;
|
|
public readonly (string name, EntityUid)[] Allies;
|
|
|
|
public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies) : base(ContentNetIDs.SUSPICION_ROLE)
|
|
{
|
|
Role = role;
|
|
Antagonist = antagonist;
|
|
Allies = allies;
|
|
}
|
|
}
|
|
}
|