36 lines
1011 B
C#
36 lines
1011 B
C#
using System;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public abstract class SharedMagbootsComponent : Component, IMoveSpeedModifier
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{
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public sealed override string Name => "Magboots";
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public sealed override uint? NetID => ContentNetIDs.MAGBOOTS;
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public abstract bool On { get; set; }
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protected void OnChanged()
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{
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MovementSpeedModifierComponent.RefreshItemModifiers(Owner);
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}
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public float WalkSpeedModifier => On ? 0.85f : 1;
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public float SprintSpeedModifier => On ? 0.65f : 1;
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[Serializable, NetSerializable]
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public sealed class MagbootsComponentState : ComponentState
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{
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public bool On { get; }
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public MagbootsComponentState(bool @on) : base(ContentNetIDs.MAGBOOTS)
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{
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On = on;
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}
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}
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}
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}
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