* -Added Crayons + CrayonBox -Can set any crayon state and color -Added CrayonDecals * Allows to cycle through decals (not the final thing) * ItemStatus * -UI (WIP) -Selection thing works -Changed some shitty state names * -Icons -Changed decal name * Pure Texture Grid * Charges * -Reach check -Toggle interface on use * Can't draw on windows anymore * UI now shows selected decal and color * -UseSound -Nullable * Remove unused imports * -Rotation -Made decal abstract * Remove some duplicate images * Space Cleaner cleans * Loc Title Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Review adressed Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
92 lines
2.5 KiB
C#
92 lines
2.5 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedCrayonComponent : Component
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{
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public override string Name => "Crayon";
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public override uint? NetID => ContentNetIDs.CRAYONS;
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public string SelectedState { get; set; }
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protected string _color;
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[Serializable, NetSerializable]
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public enum CrayonUiKey
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{
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Key,
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}
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}
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[Serializable, NetSerializable]
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public class CrayonSelectMessage : BoundUserInterfaceMessage
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{
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public readonly string State;
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public CrayonSelectMessage(string selected)
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{
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State = selected;
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}
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}
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[Serializable, NetSerializable]
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public enum CrayonVisuals
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{
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State,
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Color,
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Rotation
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}
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[Serializable, NetSerializable]
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public class CrayonComponentState : ComponentState
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{
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public readonly string Color;
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public readonly string State;
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public readonly int Charges;
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public readonly int Capacity;
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public CrayonComponentState(string color, string state, int charges, int capacity) : base(ContentNetIDs.CRAYONS)
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{
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Color = color;
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State = state;
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Charges = charges;
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Capacity = capacity;
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}
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}
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[Serializable, NetSerializable]
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public class CrayonBoundUserInterfaceState : BoundUserInterfaceState
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{
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public string Selected;
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public Color Color;
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public CrayonBoundUserInterfaceState(string selected, Color color)
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{
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Selected = selected;
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Color = color;
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}
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}
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[Serializable, NetSerializable, Prototype("crayonDecal")]
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public class CrayonDecalPrototype : IPrototype
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{
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private string _spritePath;
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public string SpritePath => _spritePath;
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private List<string> _decals;
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public List<string> Decals => _decals;
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public void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _spritePath, "spritePath", "");
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serializer.DataField(ref _decals, "decals", new List<string>());
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}
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}
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}
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